[ut3] Official release date

Thomaz de Oliveira dos Reis thor27 at gmail.com
Thu Feb 12 20:18:15 EST 2009


Only in UT3-linux-server-betademo/Binaries: libgcc_s.so.1
Only in UT3-linux-server-betademo/Binaries: libstdc++.so.6

Those are not GPL, they are LGPL. And they are fine with closed source software.

On Thu, Feb 12, 2009 at 9:27 PM, Sir Brizz <sir.brizz at gmail.com> wrote:
> Ryan seemed to suggest way back when that if you compared the executables of
> the betademo server and the retail server it wouldn't be terribly hard to
> find out what software was causing the problem. I'm surprised no one has
> done that yet.
>
> Brizz
>
> On 2/12/09 3:23 PM, Ian Hastie wrote:
>
> On Thu, 12 Feb 2009 10:14:25 -0800 (PST)
> feywulf <feywulf9 at yahoo.com> wrote:
>
>
>
> Given his experience in prior games he has ported, I doubt that Ryan
> would have used a library with an incompatible license in the porting
> process.
>
>
> True, but then some libraries are harder to avoid than others.  For
> example...
>
> Only in UT3-linux-server-betademo/Binaries: libgcc_s.so.1
> Only in UT3-linux-server-betademo/Binaries: libstdc++.so.6
>
>
>
> If there is a legal issue involving a library, it would
> most likely have been with a library used in the original Windows
> version which couldn't be replaced in the Linux client.
>
>
> Could be that too.  As a comparison between the original release
> version of the the dedi server and 1.3 shows...
>
> Only in ut3-dedicated/Binaries: libPhysXCore.so
>
> But then as I remember PhysX was not supposed to be the problem.
> Of course it was in the original dedi release so it seems unlikely.
>
>
>
> Of course it could be something other than an issue with a library's
> license.
>
>
> Which still leaves loads of possibilities, including many that relate
> to licensing in some way.  I can't really think of anything that
> doesn't come back to them, not that makes sense to me anyway.  Then
> again, I am not a lawyer!
>
> Ian.
>
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>
>
>



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