[ut3] Official release date
sir.brizz at gmail.com
Thu Feb 12 18:27:57 EST 2009
Ryan seemed to suggest way back when that if you compared the
executables of the betademo server and the retail server it wouldn't be
terribly hard to find out what software was causing the problem. I'm
surprised no one has done that yet.
On 2/12/09 3:23 PM, Ian Hastie wrote:
> On Thu, 12 Feb 2009 10:14:25 -0800 (PST)
> feywulf<feywulf9 at yahoo.com> wrote:
>> Given his experience in prior games he has ported, I doubt that Ryan
>> would have used a library with an incompatible license in the porting
> True, but then some libraries are harder to avoid than others. For
> Only in UT3-linux-server-betademo/Binaries: libgcc_s.so.1
> Only in UT3-linux-server-betademo/Binaries: libstdc++.so.6
>> If there is a legal issue involving a library, it would
>> most likely have been with a library used in the original Windows
>> version which couldn't be replaced in the Linux client.
> Could be that too. As a comparison between the original release
> version of the the dedi server and 1.3 shows...
> Only in ut3-dedicated/Binaries: libPhysXCore.so
> But then as I remember PhysX was not supposed to be the problem.
> Of course it was in the original dedi release so it seems unlikely.
>> Of course it could be something other than an issue with a library's
> Which still leaves loads of possibilities, including many that relate
> to licensing in some way. I can't really think of anything that
> doesn't come back to them, not that makes sense to me anyway. Then
> again, I am not a lawyer!
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