[ut3] UT3 Linux server startup issues

[Apoc]Death death at apoc.org
Fri May 9 15:08:35 EDT 2008


Hi, Kevin.

Would you please post the command line call you're using and attach  
the logfile from a crash?

-Rob

On May 9, 2008, at 1:34 PM, Kevin wrote:

> Hello,
>      I am sure I will get flamed or something over this but I am in  
> need of assistance to get my UT3 server up and running. First of  
> all I have installed this on 2 other servers running Centos 5 and  
> had no issues with it at all. I had hoped to do an installation at  
> home for local Lan parties and such. I have had no luck over the  
> past weeks getting it to fire up. I was hoping to use my spare  
> computer to do this for use on occasion. I am using a Dual Core AMD  
> 4300+ with an Asus motherboard with NVidia chipset. I have searched  
> and tried everything i can find online to get this running with no  
> luck. I have seen many others with identical problem but never  
> really found anyplace saying what the did to correct this or if  
> they got it corrected. First off i am using the binary from 12-17  
> and see the following.
> Perhaps there is no fix for this yet but any info would be greatly  
> appreciated.
>
> Kevin
>
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:17:34
> Init: Command line:
> Init: Base directory: /home/oldcrow/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/ 
> UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: oldcrow
> Init: BSD Sockets initialized
> Init: Presizing for 83221 objects not considered by GC, pre- 
> allocating 0 bytes.
> Init: Object subsystem initialized
> Init: Startup System Settings:
> Init: System Settings:
> Init:   StaticDecals=true
> Init:   DynamicDecals=true
> Init:   DynamicLights=true
> Init:   DynamicShadows=true
> Init:   LightEnvironmentShadows=true
> Init:   CompositeDynamicLights=false
> Init:   DirectionalLightmaps=true
> Init:   MotionBlur=true
> Init:   DepthOfField=true
> Init:   Bloom=true
> Init:   QualityBloom=true
> Init:   Distortion=true
> Init:   DropParticleDistortion=false
> Init:   SpeedTreeLeaves=true
> Init:   SpeedTreeFronds=true
> Init:   OnlyStreamInTextures=false
> Init:   LensFlares=true
> Init:   FogVolumes=true
> Init:   FloatingPointRenderTargets=true
> Init:   Trilinear=false
> Init:   OneFrameThreadLag=true
> Init:   UseVsync=false
> Init:   UpscaleScreenPercentage=true
> Init:   Fullscreen=false
> Init:   AllowD3D10=true
> Init:   EnableHighPolyChars=false
> Init:   SkeletalMeshLODBias=0
> Init:   ParticleLODBias=0
> Init:   DetailMode=2
> Init:   ShadowFilterQualityBias=0
> Init:   MaxAnisotropy=4
> Init:   MaxMultisamples=1
> Init:   MinShadowResolution=32
> Init:   MaxShadowResolution=512
> Init:   ResX=800
> Init:   ResY=600
> Init:   ScreenPercentage=100.000
> Init:   SceneCaptureStreamingMultiplier=1.000
> Init:   FoliageDrawRadiusMultiplier=1.000
> Init:   ShadowTexelsPerPixel=2.000
> Log:    TEXTUREGROUP_World: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Character: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Weapon: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Vehicle: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Effects: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Skybox: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init:   TextureDetail=Level5
> Init:   WorldDetail=Level5
> Init:   bUseVSync=0
> Init:   bUseMSAA=0
> Init:   ScreenPercentage=100
> Init:   UpscaleScreenPercentage=1
> Init:   ResX= 800
> Init:   ResY= 600
> Init:   Fullscreen=0
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1]  ./ut3-bin [0x8d44a12]
> Log: [ 2]  [0x581420]
> Log: [ 3]  ./ut3-bin [0x8051b5d]
> Log: [ 4]  ./ut3-bin [0x804b6e2]
> Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x141dec]
> Log: [ 6]  ./ut3-bin [0x804adc1]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> [oldcrow at home Binaries]$
>
>




More information about the ut3 mailing list