[ut3] UT3 Linux server startup issues
[Apoc]Death
death at apoc.org
Fri May 9 15:08:35 EDT 2008
Hi, Kevin.
Would you please post the command line call you're using and attach
the logfile from a crash?
-Rob
On May 9, 2008, at 1:34 PM, Kevin wrote:
> Hello,
> I am sure I will get flamed or something over this but I am in
> need of assistance to get my UT3 server up and running. First of
> all I have installed this on 2 other servers running Centos 5 and
> had no issues with it at all. I had hoped to do an installation at
> home for local Lan parties and such. I have had no luck over the
> past weeks getting it to fire up. I was hoping to use my spare
> computer to do this for use on occasion. I am using a Dual Core AMD
> 4300+ with an Asus motherboard with NVidia chipset. I have searched
> and tried everything i can find online to get this running with no
> luck. I have seen many others with identical problem but never
> really found anyplace saying what the did to correct this or if
> they got it corrected. First off i am using the binary from 12-17
> and see the following.
> Perhaps there is no fix for this yet but any info would be greatly
> appreciated.
>
> Kevin
>
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:17:34
> Init: Command line:
> Init: Base directory: /home/oldcrow/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/
> UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: oldcrow
> Init: BSD Sockets initialized
> Init: Presizing for 83221 objects not considered by GC, pre-
> allocating 0 bytes.
> Init: Object subsystem initialized
> Init: Startup System Settings:
> Init: System Settings:
> Init: StaticDecals=true
> Init: DynamicDecals=true
> Init: DynamicLights=true
> Init: DynamicShadows=true
> Init: LightEnvironmentShadows=true
> Init: CompositeDynamicLights=false
> Init: DirectionalLightmaps=true
> Init: MotionBlur=true
> Init: DepthOfField=true
> Init: Bloom=true
> Init: QualityBloom=true
> Init: Distortion=true
> Init: DropParticleDistortion=false
> Init: SpeedTreeLeaves=true
> Init: SpeedTreeFronds=true
> Init: OnlyStreamInTextures=false
> Init: LensFlares=true
> Init: FogVolumes=true
> Init: FloatingPointRenderTargets=true
> Init: Trilinear=false
> Init: OneFrameThreadLag=true
> Init: UseVsync=false
> Init: UpscaleScreenPercentage=true
> Init: Fullscreen=false
> Init: AllowD3D10=true
> Init: EnableHighPolyChars=false
> Init: SkeletalMeshLODBias=0
> Init: ParticleLODBias=0
> Init: DetailMode=2
> Init: ShadowFilterQualityBias=0
> Init: MaxAnisotropy=4
> Init: MaxMultisamples=1
> Init: MinShadowResolution=32
> Init: MaxShadowResolution=512
> Init: ResX=800
> Init: ResY=600
> Init: ScreenPercentage=100.000
> Init: SceneCaptureStreamingMultiplier=1.000
> Init: FoliageDrawRadiusMultiplier=1.000
> Init: ShadowTexelsPerPixel=2.000
> Log: TEXTUREGROUP_World: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Character: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Weapon: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Vehicle: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Effects: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Skybox: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init: TextureDetail=Level5
> Init: WorldDetail=Level5
> Init: bUseVSync=0
> Init: bUseMSAA=0
> Init: ScreenPercentage=100
> Init: UpscaleScreenPercentage=1
> Init: ResX= 800
> Init: ResY= 600
> Init: Fullscreen=0
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1] ./ut3-bin [0x8d44a12]
> Log: [ 2] [0x581420]
> Log: [ 3] ./ut3-bin [0x8051b5d]
> Log: [ 4] ./ut3-bin [0x804b6e2]
> Log: [ 5] /lib/libc.so.6(__libc_start_main+0xdc) [0x141dec]
> Log: [ 6] ./ut3-bin [0x804adc1]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> [oldcrow at home Binaries]$
>
>
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