[ut3] Possible reason for UT3 Client delay

rigged dagonzoth at hotmail.com
Fri May 9 11:55:16 EDT 2008



 

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> From: doubina at funbox3d.com
> Date: Fri, 9 May 2008 11:54:37 -0400
> To: ut3 at icculus.org
> Subject: RE: [ut3] Possible reason for UT3 Client delay
> 
> Would someone please tell me how to unsubscribe from this list?
> Thanks
> --
> Diego
> 
> -----Original Message-----
> From: David L. Willson <DLWillson at TheGeek.NU>
> Sent: Friday, May 09, 2008 11:38 AM
> To: ut3 at icculus.org
> Subject: Re: [ut3] Possible reason for UT3 Client delay
> 
> How about an accurate status?
> A) Due to an NDA, I am not allowed to discuss the status of the client.
> B) The client should be out in a year.  I'm working on it.
> C) I'm no longer working on it.  Higher priority projects have come in.
> 
> or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
> that I am aware of.
> 
> On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
> > But why can Ryan not make a simple post that says something like,
> > "Sorry, guys, there's nothing I can say currently." or "Still working on
> > it." or "Apologies, things didn't turn out the way I hoped they would."
> > You know, just -something-. He talked to "us" before. What stops him
> > now? An NDA that wasn't in place before? Seems unlikely he would be
> > asked to sign it weeks after the release of the Windows version.
> > 
> > On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
> > > 
> > > How many times does it have to be repeated.... Ryan is an outside 
> > > consultant. If he is hire to make something and then it is held up by 
> > > EPIC it is not his fault.  I agree with everything but this, Ryan is not 
> > > to blame, look at his work. What reason does he have to screw us? He is 
> > > only a consultant, in no way an official part of Epic or VALVE or any 
> > > other company that is simply contracted to port something for.  I'm 
> > > grateful to Ryan, because he does something I can't yet do myself, even 
> > > if he gets screwed like the rest of us. You think he likes the fact that 
> > > the UT3 linux client hasn't been released yet?
> > > 
> > > Steve M Morehead III wrote:
> > > > couldn't have said it better.
> > > >
> > > >
> > > > On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
> > > >> Dean --
> > > >>
> > > >> Why are you surprised that Linux users are upset after they were tricked
> > > >> into pre-ordering and buying the Windows version of UT3? With what
> > > >> turned out to be false and empty promises, which were then followed by
> > > >> months of complete silence and disregard. Ryan is not the hand that
> > > >> feeds the customers. The customers are the hand that feeds Ryan. It's a
> > > >> common misconception that customers of game studios need to be somehow
> > > >> grateful for the privilege of being allowed to give the company their
> > > >> money.
> > > >>
> > > >> So, they didn't want my business as a Linux user. That's fine. ID and
> > > >> Splash Damage got the money I had planned to spend on UT3 instead. Not
> > > >> that SD is very reliable when it comes to release estimates, but they do
> > > >> this obscure thing called "communication". Respect for your customers
> > > >> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> > > >> after this whole mess. (It is the silence, not the fact that other
> > > >> issues may have come up.)
> > > >>
> > > >>
> > > >> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> > > >> > 
> > > >> > You have a list which Ryan, the developer/porter has graciously provided.
> > > >> > 
> > > >> > Insulting him, in a medium HE graciously provides is... rude maybe?
> > > >> > ungrateful? tactless?
> > > >> > 
> > > >> > take your pick.
> > > >> > 
> > > >> > Dean
> > > >> > 
> > > >> > David L. Willson wrote:
> > > >> > > Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
> Updates?  No. 
> > > >> > > Information?  No.
> > > >> > > 
> > > >> > > The hand doesn't feed.  Eat it.
> > > >> > > 
> > > >> > > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> > > >> > >> hmm, nice work. biting the hand that feeds.
> > > >> > >>
> > > >> > >> Dean
> > > >> > >>
> > > >> > >> Philipp Schmieder wrote:
> > > >> > >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> > > >> > >>> Well, then he seems to be a bad father.
> > > >> > >>> ---
> > > >> > >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> > >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >> > >>>
> > > >> > >>>
> > > >> > >>>
> > > >> > >> -- 
> > > >> > >> http://fragfest.com.au
> > > >> > >>
> > > >> > >> ---
> > > >> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >> > > 
> > > >> > > 
> > > >> > > David L. Willson
> > > >> > > Trainer/Engineer/Consultant
> > > >> > > MCT, MCSE, Linux+
> > > >> > > (720) 333-LANS
> > > >> > > 
> > > >> > > 
> > > >> > > ---
> > > >> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >> > > 
> > > >> > > 
> > > >> > > 
> > > >> > 
> > > >>
> > > >>
> > > >> ---
> > > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >>
> > > >>
> > > >>     
> > > 
> > > 
> > > ---
> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > 
> > > 
> > > 
> > > 
> > > 
> > > --
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> 
> 
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 
> 
> 
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> 
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