[ut3] Possible reason for UT3 Client delay

Dean Hamstead dean at fragfest.com.au
Thu May 8 19:19:13 EDT 2008


Your argument doesnt hold water, because you arent ryans customer. He 
isnt under contract or obligation to you. Im sure if epic wants an 
update, he gives it to them thus fulfilling his contract. Also you will 
never be ryans customer, you will be epics customer.

This list is a gracious service offered personally by him, not by epic.
Its probably for the best if you forward your complaints to something 
like sales at epic.

Calm down, put your cork in some water, and let your kid play UT3 on 
windows perhaps.

Dean

David L. Willson wrote:
> Or, we could separate the * lists, so that *es like you wouldn't have to put up with
> "children" like me.  Impatient and immature?  Really.  How often do your customers
> expect updates?  Mine get pretty uptight if I don't tell them how I'm making out with
> their project every week or so.  Ryan can do what he likes because Epic pays him, and
> Epic is demonstrably unconcerned about the Linux port (see stupid video of stupid Epic
> guy spouting stupid unconcerned-about-Linux-client crap last month or the month before
> maybe).
> 
> I don't personally care anymore.  My kid loves the game series, so I'll buy it if and
> when the port comes through.  With luck, that will be after the data-files are in the
> bargain bin at my local Microcenter.  I play Doom3, Tremulous, Nexuiz, and the earlier
> UTs and a bunch of other * in the meanwhile.
> 
> But dumb-asses like you burn my cork.  THIS, this "immature and impatient" calling for a
> game we want to play, is what this * list is for.  Dumb-ass.
> 
> On Fri, 09 May 2008 08:49:11 +1000, Dean Hamstead wrote
>> given that the server runs on linux, ut3 is ported to linux.
>>
>> as to why ryan doesnt reply? probably because this list is terribly 
>> immature and impatient. he is being paid to code, not reply to children 
>> on this list (which he graciously provides) and from what he has said in 
>> the past, he is having to replace a chunk of non-epic code.
>>
>> although if ryan is reading this, it may be worth having a ut3 status 
>> "page" with some sort of status. even if the page is just
>>
>> <html>
>> <title>ut3 linux client status</title>
>> <body>
>> <p>Current UT3 Linux Client Status: Still working on it</p>
>> <ul>-Ryan</ul>
>> </body>
>> </html>
>>
>> which will hopefully keep this list to people asking ut3 server questions.
>>
>> Dean
>>
>> Miano, Steven M. wrote:
>>> After reading his resume (in plain text), it does say that he was contracted by Epic
> to Port UT3 to Linux. It is odd that he won't give us any heads up as to the progress of
> his work, or if it's even still in progress.
>>>   * Contracted to port Unreal Tournament 3 to Linux and Mac OS X.
>>>
>>> There it sits, as a billet amongst so many others, and yet with seemingly no actual
> product having been produced. : (
>>>> -----Original Message-----
>>>> From: Philipp Schmieder [mailto:WishMaster at noname-development.de]
>>>> Sent: Thursday, May 08, 2008 3:21 PM
>>>> To: ut3 at icculus.org
>>>> Subject: Re: [ut3] Possible reason for UT3 Client delay
>>>>
>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>>>> Well, then he seems to be a bad father.
>>>>
>>>>
>>>>
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>>>
>>>
>> -- 
>> http://fragfest.com.au
>>
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> 
> 
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
> 
> 
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> 
> 

-- 
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