[ut3] [UT3] Linux-Client
Richard Belins
zajelo33 at embarqmail.com
Mon Mar 24 19:56:11 EDT 2008
Lloyd Taylor wrote:
> I'm going to assume that this comment was made from a lack of
> knowledge, rather than spite. Either way, it is not constructive.
>
> a) typically game programmers work as an entire team on a project.
> for instance, Valve did not have a single programmer working on HL2.
> There was an entire team.
>
> Ryan Gordon is working largely on his own to port code that is written
> to talk to the DirectX API. All of the aspects of the game that call
> on DirectX have to be rewritten to call on OpenGL instead. This is no
> simple task.
>
> b) Linux, as a gaming platform is highly marginalized right now.
> Ryan's report of client usage for UT2K4 was the highest I've read, and
> he stated it was just over 1%. Most companies will not even consider
> hiring someone to port for that kind of minority. Goading one of the
> only companies that has consistently done so is not constructive.
>
> c) Ryan has already mentioned that there are some things that have
> gotten in the way of the client release that were unexpected.
> Everyone is frustrated because most were expecting (several months
> before the game was released) a release of the linux client that would
> coincide with the game release. Now people are frustrated because
> they are not hearing frequent updates on the status. While this is
> understandable, taking shots at Ryan Gordon is again, unproductive.
> If you are starving for communication regarding the client, I suggest
> contacting Epic politely. They may not respond, but it will be more
> constructive than comments such as this one.
>
> */Hendrik Ueltzen <rayzile at googlemail.com>/* wrote:
>
> I am happy that not more Gaming-Developers today working as slow
> as Ryan. He needs so much time for a simple port? How much time
> would he need to develope a full
> game. It's ridiculous that we don't have a linux-client 6 month after the game-release. But I think there will be a client, when
> Microsoft is developing for Linux we may get the ut3-client. ;)
>
> 2008/3/23, David Voge <davidvoge at googlemail.com
> <mailto:davidvoge at googlemail.com>>:
>
>
> > > Is the client optimised fpr dual core cpu ?
> >
> > Yes, on all platforms, it will take advantage of multicore
> systems.
> >
> > --ryan.
>
>
>
> > 10/14/07:
> > Thomas Kowaliczek wrote:
> > > Will it give an 64 Bit Linux version? like ut2004 ?
> >
> > No plans to do this at this time (but if I ever get a free
> moment, I'll
> > look into it...I have a feeling that a lot of middleware is
> going to be
> > problematic this time around, though).
> >
>
>
>
>
> > 10/26/07:
> >
> > > What on earth makes you think there are FAR more Linux
> gamers than
> > > there are Mac gamers?
> >
> > There were, at least for UT2004.
> >
> > I would speculate that this was due to several factors:
> >
> > - a free OS that runs on commodity hardware all over the
> > planet, instead
> > of requiring premium-cost hardware and maybe a 125 dollar OS
> update.
> > - readily available copies of the game at clearance prices
> (buy the
> > Windows/Linux disc wherever games are sold...but it's still
> 39.99 USD at
> > Apple Retail stores and the rare places that sell Mac games
> right this
> > very minute!).
> > - A lack of high-end video cards for the Mac (and a good
> portion of the
> > available systems being unable to upgrade video hardware
> anyway) when
> > the game was still new and hot.
> >
> > Taking that into account, it's not surprising that there
> were twice as
> > many people playing on Linux.
> >
>
>
> Much more Player would Play under Linux if more
> Gaming-Developers today
> are thinking like Ryan.
>
> Keep going so .....
>
> Greetings,
> David
>
>
>
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Lets not bite the hand that feeds us. Or if you insist, do it on a
mailing list that's not hosted on his server.
Rick B
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