[ut3] [UT3] Linux-Client

Richard Belins zajelo33 at embarqmail.com
Mon Mar 24 19:56:11 EDT 2008


Lloyd Taylor wrote:
> I'm going to assume that this comment was made from a lack of 
> knowledge, rather than spite.  Either way, it is not constructive.
>
> a) typically game programmers work as an entire team on a project.  
> for instance, Valve did not have a single programmer working on HL2.  
> There was an entire team.
>
> Ryan Gordon is working largely on his own to port code that is written 
> to talk to the DirectX API.  All of the aspects of the game that call 
> on DirectX have to be rewritten to call on OpenGL instead.  This is no 
> simple task.
>
> b) Linux, as a gaming platform is highly marginalized right now.  
> Ryan's report of client usage for UT2K4 was the highest I've read, and 
> he stated it was just over 1%.  Most companies will not even consider 
> hiring someone to port for that kind of minority.  Goading one of the 
> only companies that has consistently done so is not constructive.
>
> c) Ryan has already mentioned that there are some things that have 
> gotten in the way of the client release that were unexpected.  
> Everyone is frustrated because most were expecting (several months 
> before the game was released) a release of the linux client that would 
> coincide with the game release.  Now people are frustrated because 
> they are not hearing frequent updates on the status.  While this is 
> understandable, taking shots at Ryan Gordon is again, unproductive.  
> If you are starving for communication regarding the client, I suggest 
> contacting Epic politely.  They may not respond, but it will be more 
> constructive than comments such as this one.
>
> */Hendrik Ueltzen <rayzile at googlemail.com>/* wrote:
>
>     I am happy that not more Gaming-Developers today working as slow
>     as Ryan. He needs so much time for a simple port? How much time
>     would he need to develope a full
>     game. It's ridiculous that we don't have a linux-client 6 month after the game-release. But I think there will be a client, when
>     Microsoft is developing for Linux we may get the ut3-client. ;)
>
>     2008/3/23, David Voge <davidvoge at googlemail.com
>     <mailto:davidvoge at googlemail.com>>:
>
>
>         > > Is the client optimised fpr dual core cpu ?
>         >
>         > Yes, on all platforms, it will take advantage of multicore
>         systems.
>         >
>         > --ryan.
>
>
>
>         > 10/14/07:
>         > Thomas Kowaliczek wrote:
>         > > Will it give an 64 Bit Linux version? like ut2004 ?
>         >
>         > No plans to do this at this time (but if I ever get a free
>         moment, I'll
>         > look into it...I have a feeling that a lot of middleware is
>         going to be
>         > problematic this time around, though).
>         >
>
>
>
>
>         > 10/26/07:
>         >
>         > > What on earth makes you think there are FAR more Linux
>         gamers than
>         > > there are Mac gamers?
>         >
>         > There were, at least for UT2004.
>         >
>         > I would speculate that this was due to several factors:
>         >
>         > - a free OS that runs on commodity hardware all over the
>         >  planet, instead
>         > of requiring premium-cost hardware and maybe a 125 dollar OS
>         update.
>         > - readily available copies of the game at clearance prices
>         (buy the
>         > Windows/Linux disc wherever games are sold...but it's still
>         39.99 USD at
>         > Apple Retail stores and the rare places that sell Mac games
>         right this
>         > very minute!).
>         > - A lack of high-end video cards for the Mac (and a good
>         portion of the
>         > available systems being unable to upgrade video hardware
>         anyway) when
>         > the game was still new and hot.
>         >
>         > Taking that into account, it's not surprising that there
>         were twice as
>         > many people playing on Linux.
>         >
>
>
>         Much more Player would Play under Linux if more
>         Gaming-Developers today
>         are thinking like Ryan.
>
>         Keep going so .....
>
>         Greetings,
>                 David
>
>
>
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>
>
>
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>   
    Lets not bite the hand that feeds us. Or if you insist, do it on a 
mailing list that's not hosted on his server.

Rick B
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