[ut3] [UT3] Linux-Client

Andrea Chiumenti kiuma72 at gmail.com
Mon Mar 24 13:14:35 EDT 2008


+1

On Mon, Mar 24, 2008 at 6:07 PM, Donovan Brooke <dbrooke at euca.us> wrote:

> Ondřej Hošek wrote:
>
> [snip]
> > Actually, I think most of it are the painful parts of the engine
> > communicating with the operating system. Creating and maintaining a
> > window or getting keyboard input on Windows is diametrically different
> > from doing so on Linux. Ryan will probably port the engine to use SDL
> > (http://libsdl.org) instead of native Windows code, and he'll have to
> > test that extensively. I'm not sure if he has access to the OGL renderer
> > code (I think he does), but there might be some cryptic shader code that
> > is different on the PC and on the PS3.
> >
> > Additionally, he has to spend much time porting (or requesting ports of)
> > all the middleware Epic has purchased for UE3. He has ported the physics
> > engine (NovodeX/PhysX) alright (see the Linux server), but there might
> > be some client-side middleware that doesn't play along just like that.
> >
> > Moreover, he seems to be spending a lot of his time on politics; this
> > becomes obvious if you follow his Twitter log and his .plan. I wouldn't
> > judge him because of that all too soon; maybe he's reached an impassé
> > and has to wait for some lawyers or external developers to get things
> > fixed and can therefore invest some time into the upcoming US elections.
> > I don't know.
> >
> > Naturally, I'm quite pissed about the UT3 client situation, but I guess
> > I just wasted my money either way. €50 for a half-baked game with lots
> > of bugs (no banning by CD key until 1.2), consumer-unfriendly
> > partnerships (Games for Windows, GameSpy), imbecilic UI with a dumb
> > control scheme and hardly any options (what happened to that of UT2k4?
> > why don't they bring it back?), use of the cool graphics in the wrong
> > places (menu background), lack of use of the cool graphics in the right
> > places (cinematics), maps that just don't seem to match the atmosphere
> > of the UT2k4 ones... and Epic's explicit (see CliffyB) focus on
> > consoles, perhaps because they require less effort or because Epic's
> > strategies just seem to be working out better than on the PC. I know I'm
> > getting into minutia, but I miss the awesome Skaarj/Spidermine intro
> > screen to UT2k4 (NvidiaLogo.ut2).
> >
> > Back in 2004, Epic had demonstrated much skill in making good
> > multiplayer first-person shooters for the PC. I still can't fathom how
> > exactly they could fuck it up so much this time around. I guess it was
> > the console compatibility and I fear that next time, it's not the
> > console players but us who will end up without a game.
> >
> > I still wish Ryan good luck. He's great at what he does, and I don't
> > think he deserves to be blamed for the EPIC FAIL (omg bad pun) that UT3
> > has become.
> >
> > ~~ Ondra
>
>
>
> Ondra!  Very fair, and well said... could not have said it better myself!
>
> Donovan
>
>
> --
> ** The worlds we have traversed, the battle we have mastered... those
> around us will never know ** - Uff-Da
>
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