[ut3] from the horse's mouth

Maximilian Güntner beomuex at gmx.de
Mon Jul 7 09:17:46 EDT 2008


I think, if there won't be ANY portage of the Unreal 3 Engine and its 
components (PhysX implementation) to Linux or any alternative platform, 
there is no future (on Linux) for the upcoming games using this engine.
With the port of ut2k4, all the publishers HAD in fact the ability to 
release their games, or better their mods with a Linux installer. A 
famous example today is the Postal 2 game.
When you look at id software games, you'll spot many game titles and, 
lets say, their heirs which came out for Linux (Doom3 &Quake 4 --> ETQW 
- Quake 3 ---> Openarena, Urban Terror,Wolfenstein: Enemy Territory).
You see, it's not actually important to port a single game, it's 
important to port the game for which the engine was made to create a 
reference design and make other developers say "Hey, it's quite simple, 
let's do the same with our game!".
The strategy id has got, is a very good one: they try to release their 
games multi-platform and after a couple of years they normally put their 
engine under a public license like the GPL v2 (id Tech 3, the engine 
quake 3 uses).
So basically every free game designer can do his own game on almost 
every platform he wants.
It would be better if Epic would follow the same strategy and not only 
regard there Linux ports as a "pet project".
As icculus said in a irc quote, there won't be a port of "Gears of War" 
due legal issues.
But if there is a UT3 Linux client perhaps they think twice and change 
their decision (mine afterwards too : i promise to buy the game when 
there's a Linux client).
So make the point: Not releasing Unreal Tournament 3 means actually to 
abadon all port of the Unreal 3 engine to Linux.This would be a big 
regression of Epic.


--beomuex




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