[ut3] Server seems to run as nothing is wrong, but nobodycanconnect

Rick Page mpcacrucesalus at gmail.com
Tue Jan 29 12:25:36 EST 2008


Hi Matt,
I am not sure if all of this information is really going to be helpful, but
here it is. I have read your post and it is very informative, but I had
already done those things.

uname -a
Linux server06.pagehosting4u.com 2.6.18-8.1.15.el5 #1 SMP Mon Oct 22
08:32:04 EDT 2007 i686 athlon i386 GNU/Linux

md5sum ut3-bin
1fe95c1d4067e25f7d28bdfac17e4957  ut3-bin
I am not sure how to check the official version number of ut3-bin, but it is
the latest test ut3-bin file that was supplied here in the list

Operating System is CentOS 5
Dual Processors - 2 x AMD Athlon XP 2600
Memory - 2GB
2 Hard Drives - 2 x 80GB

I have attached a zip file containing the DedicatedServer.log file along
with some backup log files. Also included is my UTGame.ini, UTEngine.ini and
my startup scripts.

CPU usage when idle - around 9-10%
Memory Usage when idle - around 11.5%

I have not looked at the CPU and Memory usage while people were playing
online. I will need to gather that info tonight.

What log files do I look at for packet loss? Is it the /var/log/messages
files that are created?

Thanks again for your help.
Rick

On Jan 29, 2008 10:04 AM, matt.culver <Matt.Culver at noaa.gov> wrote:

>  When anyone posts troubleshooting questions can you please attach the
> following:
>
> uname -a output
> md5sum and version of ut3-bin
> Relevant system information
> Log output from game console
> UTGame.ini
> UTEngine.ini
> Command line used for starting server.
> Other observations about cpu load, packet loss, memory usage.
>
> I think this will give everyone the information they need to contribute
> informed input about your problem.
>
> I've been compiling a guide on how to install the linux server (including
> services scripts) for centos and redhat:
> http://utforums.epicgames.com/showthread.php?t=599751
>
> Check your config against those steps and that might give you some ideas.
>
> Matt Culver --
>
>
> Rick Page wrote:
>
> I have gone through everything and still can't figure out what is going
> on. It seems if I start the server and people do jump on it right away, it
> runs great. After a while the server will run idle as nobody is on it. It
> then seems that if it runs idle for a while, no one can connect again and I
> have to do a restart. Again, there is no indication that there is anything
> wrong. The server reports back server querys. It still shows up in the
> server browser. I have the -multihome=123.123.123.123. I am running a
> standard 32bit "normal" distro of CentOS 5. When I run cat /proc/version
> from the commandline, I get this:
> Linux version 2.6.18-8.1.15.el5 (mockbuild at builder6.centos.org) (gcc
> version 4.1.1 20070105 (Red Hat 4.1.1-52)) #1 SMP Mon Oct 22 08:32:04 EDT
> 2007
> Can someone post a simple monitoring script to auto-restart the server?
> Thanks.
> Rick
>
> On Jan 13, 2008 11:54 AM, BasP <maillistrecipient at gothica.nl> wrote:
>
> > Do have multihome, but the machine is currently using only one IP and
> > thus
> > the UT3 server is also (mutlihome is used as it's started through a
> > generic
> > startscript that can also handle machine with multiple ips).
> > I will try if I can get any 'statistics' on which maps are the ones
> > after
> > which I have to kill te server, and thus if there is some 'flacky' map
> > out
> > there. New binary *of course* (other is instability all out), and
> > furthermore a 'precompiled' distro (no gentoo or shit) and not using
> > 64bit
> > either. I am alomst positive that 99% of this lists problems would
> > vanish if
> > ppl would use 32bit 'normal' distro's and no highly optimised thus
> > inmensely
> > patched kernels (not to start a flamewar about this subject, I do
> > realise
> > many people can't simply switch distro and all).
> >
> > ----- Original Message -----
> > From: "biz" <biz at baze.de>
> > To: <ut3 at icculus.org>
> >  Sent: Sunday, January 13, 2008 3:20 PM
> > Subject: Re: [ut3] Server seems to run as nothing is wrong, but
> > nobodycanconnect
> >
> >
> >  > On Sun, Jan 13, 2008 at 01:39:53PM +0100, BasP wrote:
> > >> I've written my own version of the PHP example from that page a while
> > >> back
> > >> and my usually full public server nicely return it's information when
> > >> players can't connect anymore (nicely telling me there's 0/12 players
> > >> online). As the server usually is full during certain hours of the
> > day, I
> > >> just restart it when it hits 0 players during those hours.
> > >
> > > Sounds weird, are you using the experimental binary and could you try
> > to
> > > check for the mapname? I've tested this approach on multiple
> > > installations and for me its a direct indication. Perhaps another
> > > special case? Quite unstable anyways...
> > >
> > > For anyone else encountering -multihome problems, if your setup allows
> > > it - just run one vserver per IP so you can get rid of -multihome.
> > > There's only one IP per unit and the system's resources are shared
> > > dynamically to utilise available resources efficiently.
> > > Have a look at http://linux-vserver.org/
> > >
> > > -- biz
> > >
> > > ---
> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >
> > >
> > >
> >
> >
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >
>
>
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