AW: Re[2]: [ut3] Packet Loss problems with new test ut3-bin.

mahe (ut-fun.de) admin at ut-fun.de
Thu Jan 24 15:50:34 EST 2008


-multihome=<IP>

or

multihome=<IP>

???

It seems that both work, I just want to get shure J

Good luck & have fun

 

mahe

Web:  <http://ut-fun.de/> http://ut-fun.de

Email: admin at ut-fun.de

 

Von: Nikolay Kurevin [mailto:kurevin at gmail.com] 
Gesendet: Donnerstag, 24. Jänner 2008 21:36
An: ut3 at icculus.org
Betreff: Re[2]: [ut3] Packet Loss problems with new test ut3-bin.

 

2 hours, 6 players, no problems.

 

Server is match more stable now. And no more "Attempting to sync up..."

 

Thanks!

 


> 

I'm getting more and more confident that I found a solution. Please test
this configuration change:

 

For your command line add -multihome=serveripaddress and restart the server.
I made this change and it seems to have fixed the problem.

 

Matt Culver --

 

Nikolay Kurevin wrote: 

For me after "ScriptLog: #   - Attempting to sync up the weapon" all players
get disconnected by timeout and no one can connect...the only cure is
restart.

 

This happens only if 4 or more players on server.

 

 


> 

I am getting confirmation back in the forums that the "lag" happens
concurrently with the:

 

ScriptLog: # - Attempting to sync up the weapon

 

This has something to do with it. Can those of you having problems please
leave your game console open and verify this?

 

Matt Culver --

 

Steo wrote: 

also my 3 server got the same problem of lag and packet loss

when server is just restarted all works fine but i noticed these problems
start after 2-3 hours the restart...

 

sometimes i found this error:

Error: Can't destroy a null online session

 

bye

 

 

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With best regards,

 Nikolay                         

  <mailto:kurevin at gmail.com> mailto:kurevin at gmail.com

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