[ut3] Packet Loss problems with new test ut3-bin.

matt.culver Matt.Culver at noaa.gov
Thu Jan 24 13:28:35 EST 2008


I'm getting more and more confident that I found a solution. Please test 
this configuration change:

For your command line add -multihome=serveripaddress and restart the 
server. I made this change and it seems to have fixed the problem.

Matt Culver --

Nikolay Kurevin wrote:
>
> For me after "ScriptLog: #   - Attempting to sync up the weapon" all 
> players get disconnected by timeout and no one can connect...the only 
> cure is restart.
>
>
> This happens only if 4 or more players on server.
>
>
>
> >
>
> 	
>
> I am getting confirmation back in the forums that the "lag" happens 
> concurrently with the:
>
>
> ScriptLog: # - Attempting to sync up the weapon
>
>
> This has something to do with it. Can those of you having problems 
> please leave your game console open and verify this?
>
>
> Matt Culver --
>
>
> Steo wrote: 
>
> also my 3 server got the same problem of lag and packet loss
>
> when server is just restarted all works fine but i noticed these 
> problems start after 2-3 hours the restart...
>
>
> sometimes i found this error:
>
> Error: Can't destroy a null online session
>
>
> bye
>
>
>
>
> --- To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org 
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64 

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