[ut3] Thank you!!

Slavik Goltser slavikg at gmail.com
Sun Jan 13 10:58:33 EST 2008


I see. Thank you. Now I am just waiting for other tools to cross the
platform barrier, too. :)

On Jan 13, 2008 2:53 AM, Ryan C. Gordon <icculus at icculus.org> wrote:

>
> > I sent my resume to Epic ... HR told me to learn UScript (I am more
> > interested in the engine and lower level stuff). The way I am heading is
> > towards Windows SA ... and I don't like it. :(
>
> UnrealScript is always the gateway, since you can write mods with the
> existing games to put together a portfolio to get a job. Unless you have
> a lot of shipped titles on your resume, Epic probably won't talk to you
> without UnrealScript experience.
>
> Even the C++ engine developers at Epic write a LOT of script code.
> There's really no avoiding it. A lot of effort is put into implementing
> functionality in scripts, and only calling into C++ when you need native
> code for speed or OS facilities.
>
> Pretty much every big game shop on the planet is using Unreal, and all
> of them need more talent than is available in the pool. If you want to
> be a game developer, UnrealScript experience is very very valuable right
> now.
>
> --ryan.
>
>
>
> ---
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>
>
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