[ut3] Server seems to run as nothing is wrong, but nobody canconnect

BasP maillistrecipient at gothica.nl
Sun Jan 13 07:39:53 EST 2008


I've written my own version of the PHP example from that page a while back 
and my usually full public server nicely return it's information when 
players can't connect anymore (nicely telling me there's 0/12 players 
online). As the server usually is full during certain hours of the day, I 
just restart it when it hits 0 players during those hours.

----- Original Message ----- 
From: "biz" <biz at baze.de>
To: <ut3 at icculus.org>
Sent: Sunday, January 13, 2008 1:35 PM
Subject: Re: [ut3] Server seems to run as nothing is wrong, but nobody 
canconnect


> On Sat, Jan 12, 2008 at 10:19:23PM -0600, Dark Avenger wrote:
>> Yes, I have the same problem. I have a monitor watching for the "Log: UDP
>> recvfrom error: 111 () from 0.0.0.0:0" error in the log file, which will
>> then cause the server to be restarted.
>
> At the moment the most reliable way to monitor the server for this
> special case is via the query protocol, IMHO.
>
> Like you said the output is not in realtime and the ut3-bin process is
> running fine. But I've noticed that as soon as players are unable to
> connect (due to the recvfrom error 111) the server does not respond to
> server queries via the Gamespy Query Protocol v4.
>
> Check out http://wiki.unrealadmin.org/UT3_query_protocol and write a
> small script to monitor eg. for maxplayers. If its return string is
> empty, you should restart the server. I'm doing this for a longer time
> now and my servers are up _and_ running 98% since.
>
> Cheers
>
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>
> 




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