[ut3] Linux Server disconnecting all Players

Dark Avenger sap.darkavenger at gmail.com
Mon Jan 7 08:53:16 EST 2008


Notice the dreaded "Log: UDP recvfrom error: 111 () from 0.0.0.0:0" line in
your log.  That's always showing up and soon the game starts slowing down,
nobody can connect, and it eventually becomes unplayable.

I have a monitor that looks for that error in the log and restarts the
server.  But the log is buffered and may not be written to the file in a
timely manner, so the monitor may not catch it and the game still has to be
manually restarted.

Epic, please either unbuffer the log file, or at least flush it's output
periodically.

On Jan 7, 2008 6:54 AM, oldkawman <oldkawman1 at cox.net> wrote:

>  This is the same problem many have been having. This started happening
> last night on my server. Probably not coincidently whenever 5 players were
> in the match. Finally, as more people play, then the server has
> problems.The server connections from everyone time out. The server remains
> in the browser but no one can connect to it until I kill and restart it.
> This does not seem to happen when there are fewer than 5 players. Not much
> to go by in the logs. Here is what I have;
>
> Log: Bringing World WAR-Avalanche.TheWorld up for play (30) at
> 2008.01.06-22.39.04
> ScriptLog: MinNetPlayers: 1
> ScriptLog: -- MAPVOTE is ENABLED!!!!!
> ScriptLog: Activating link setup Default
> Log: GAME PATH IS UTOnslaughtGame_Content
> Log: Bringing up level for play took: 0.237217
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_11
> ScriptWarning: UTOnslaughtGame_Content
> WAR-Avalanche.TheWorld:PersistentLevel.UTOnslaughtGame _Content_2
> (Function UTGame.UTOnslaughtGame:ChoosePlayerStart:00EB) Accessed array
> 'UTOnslaughtGame_Content_2.PowerCore' out of bounds (255/2)
> ScriptWarning: UTOnslaughtGame_Content
> WAR-Avalanche.TheWorld:PersistentLevel.UTOnslaughtGame _Content_2
> (Function UTGame.UTOnslaughtGame:ShouldPrioritizeNodeWithFla g:0095)
> Accessed array 'UTOnslaughtGame_Content_2.PowerCore' out of bounds (254/2)
> ScriptWarning: UTOnslaughtGame_Content
> WAR-Avalanche.TheWorld:PersistentLevel.UTOnslaughtGame _Content_2
> (Function UTGame.UTOnslaughtGame:ChoosePlayerStart:043A) Accessed array
> 'UTOnslaughtGame_Content_2.PowerCore' out of bounds (255/2)
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_11
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_10
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_10
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_9
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_9
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_16
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_16
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_15
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_15
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_14
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_14
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_13
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_13
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_12
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_12
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_8
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_8
> Log: GAME PATH IS UTOnslaughtGame_Content
> ScriptLog: UTPlayerController_11::ServerRegisterPlayerRanking
> NewPlayerRanking:'1669' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptLog: UTPlayerController_8::ServerRegisterPlayerRanking
> NewPlayerRanking:'1211' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptLog: UTPlayerController_9::ServerRegisterPlayerRanking
> NewPlayerRanking:'1145' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> NetComeGo: Close TcpipConnection_6 76.29.95.7:3063
> ScriptLog: WARNING - Spectator only player leaving spectating state to go
> to None
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> NetComeGo: Open TheWorld 76.29.95.7:3063
> ScriptLog: START MATCH
> ScriptLog: Num Matches Played: 0
> NetComeGo: Open TheWorld 66.31.94.1:50102
> Log: Client netspeed is 10000
> Log: UTPlayerController_12 got player TcpipConnection_8
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptLog: UTPlayerController_12::ServerRegisterPlayerRanking
> NewPlayerRanking:'979' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> NetComeGo: Open TheWorld 69.133.98.225:2324
> Log: Client netspeed is 10000
> ScriptLog: UTBot_17 WhatToDoNext while RoundEnded
> NetComeGo: Close TcpipConnection_7 76.29.95.7:3063
> Log: UTPlayerController_13 got player TcpipConnection_9
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
> ScriptLog: UTPlayerController_13::ServerRegisterPlayerRanking
> NewPlayerRanking:'1800' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
> ScriptLog: Reset UTOnslaughtGame_Content_2
> NetComeGo: Close TcpipConnection_8 66.31.94.1:50102
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptWarning: UTWeap_Enforcer
> WAR-Avalanche.TheWorld:PersistentLevel.UTWeap_Enforcer _121 (Function
> UTGame.UTWeapon:WeaponPuttingDown.BeginState:0051) Accessed None
> 'Instigator'
> ScriptWarning: UTWeap_Enforcer
> WAR-Avalanche.TheWorld:PersistentLevel.UTWeap_Enforcer _121 (Function
> UTGame.UTWeapon:TimeWeaponPutDown:0009) Accessed None 'Instigator'
> ScriptWarning: UTVehicle_Nemesis
> WAR-Avalanche.TheWorld:PersistentLevel.UTVehicle_Nemes is_2 (Function
> UTGameContent.UTVehicle_Nemesis:ApplyTurretHeight: 02E5) Accessed None
> 'EffectRef'
> NetComeGo: Close TcpipConnection_9 69.133.98.225:2324
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> NetComeGo: Open TheWorld 69.133.98.225:2324
> Log: UDP recvfrom error: 111 () from 0.0.0.0:0
> NetComeGo: Close TcpipConnection_5 24.17.69.15:2373
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
> NetComeGo: Close TcpipConnection_0 70.177.196.130:60948
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
> NetComeGo: Close TcpipConnection_4 24.11.179.227:9518
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0 players
> NetComeGo: Close TcpipConnection_10 69.133.98.225:2324
> Log: CTRL-C has been pressed.
>
> Is there any way to collect more info? Any way to collect the console
> logs?
>
> JoJo-BoBot 6vs6 WAR server
> AMD 3700+ MSI Neo4 1GB DDR400 10/100MPS
> UT3 v1.1 Dedicated Server
> Map Voting and STATS Enabled
> FC7
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