cant find my server

info at admiral-hosting.de info at admiral-hosting.de
Thu Feb 28 21:21:37 EST 2008


Hello,
I cant find my server in HLSW or athor tools.
bEnabled=3true in UTWeb.ini.
ports 7777, 6500, 13000 (udp) are open.


Init: Version: 3542
Init: Epic Internal: 0
Init: Compiled: Feb 20 2008 00:44:51
Init: Command line: server  
CTF-Coret?GameMode=1?Game=UTGameContent.UTCTFGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?Mutator=UTGame.UTMutator_NoTranslocator,UTGame.UTMutator_Instagib?AdminPassword=ah?GamePassword= -configsubdir=iCTF -login=admiralhosting -password= -port=7777 -queryport=6500 -multihome=193.34.xx.xx -log=UT3-iCTF.log -nohomedir  
-unattended
Init: Base directory: /home/utiii/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/iCTF/UTEditor.ini
Log: GConfig::LoadFile has loaded file:   
../UTGame/Config/iCTF/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/iCTF/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/iCTF/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/iCTF/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/iCTF/UTUI.ini
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: root
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating  
0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: 	StaticDecals=true
Init: 	DynamicDecals=true
Init: 	DynamicLights=true
Init: 	DynamicShadows=true
Init: 	LightEnvironmentShadows=true
Init: 	CompositeDynamicLights=false
Init: 	DirectionalLightmaps=true
Init: 	MotionBlur=true
Init: 	DepthOfField=true
Init: 	Bloom=true
Init: 	QualityBloom=true
Init: 	Distortion=true
Init: 	DropParticleDistortion=false
Init: 	SpeedTreeLeaves=true
Init: 	SpeedTreeFronds=true
Init: 	OnlyStreamInTextures=false
Init: 	LensFlares=true
Init: 	FogVolumes=true
Init: 	FloatingPointRenderTargets=true
Init: 	Trilinear=false
Init: 	OneFrameThreadLag=true
Init: 	UseVsync=false
Init: 	UpscaleScreenPercentage=true
Init: 	Fullscreen=false
Init: 	AllowD3D10=true
Init: 	EnableHighPolyChars=false
Init: 	SkeletalMeshLODBias=0
Init: 	ParticleLODBias=0
Init: 	DetailMode=2
Init: 	ShadowFilterQualityBias=0
Init: 	MaxAnisotropy=4
Init: 	MaxMultisamples=1
Init: 	MinShadowResolution=32
Init: 	MaxShadowResolution=512
Init: 	ResX=800
Init: 	ResY=600
Init: 	ScreenPercentage=100.000
Init: 	SceneCaptureStreamingMultiplier=1.000
Init: 	FoliageDrawRadiusMultiplier=1.000
Init: 	ShadowTexelsPerPixel=2.000
Log: 	TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=    
1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=    
1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=    
1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=    
1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=    
1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize=    
1,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: 	TextureDetail=Level5
Init: 	WorldDetail=Level5
Init: 	bUseVSync=0
Init: 	bUseMSAA=0
Init: 	ScreenPercentage=100
Init: 	UpscaleScreenPercentage=1
Init: 	ResX= 800
Init: 	ResY= 600
Init: 	Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748  
shaders(5 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file:   
..\Engine\Localization/int/UnrealScriptTest.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/iCTF/UTWeapon.ini
Log: GConfig::LoadFile has loaded file:   
../UTGame/Config/iCTF/UTCustomChar.ini
Log: GConfig::LoadFile associated file:  ../UTGame/Config/iCTF/UTMap.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/iCTF/UTWeb.ini
Log: GConfig::Find has loaded file:   
..\Engine\Localization/int/OnlineSubsystemGameSpy.int
Init: Version: 3542
Init: Epic Internal: 0
Init: Compiled: Feb 20 2008 00:51:27
Init: Command line:   
CTF-Coret?GameMode=1?Game=UTGameContent.UTCTFGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?Mutator=UTGame.UTMutator_NoTranslocator,UTGame.UTMutator_Instagib?AdminPassword=ah?GamePassword= -configsubdir=iCTF -login= -password= -port=7777 -queryport=6500 -multihome=193.34.xx.xx -log=UT3-iCTF.log -nohomedir  
-unattended
Init: Base directory: /home/utiii/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: GConfig::Find has loaded file:   
../UTGame/Config/iCTF/UTUIDataStore_Registry_0.ini
Log: Performing DNS lookup for stunserver.org
Log: Browse:  
CTF-Coret?Name=Player?team=255?GameMode=1?Game=UTGameContent.UTCTFGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?Mutator=UTGame.UTMutator_NoTranslocator,UTGame.UTMutator_Instagib?AdminPassword=ah?GamePassword=
Log: LoadMap:  
CTF-Coret?Name=Player?team=255?GameMode=1?Game=UTGameContent.UTCTFGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?Mutator=UTGame.UTMutator_NoTranslocator,UTGame.UTMutator_Instagib?AdminPassword=ah?GamePassword=
Log: GConfig::Find has loaded file:   
..\UTGame\Localization/int/UTGameContent.int
Log: Game class is 'UTCTFGame_Content'
Init: Sockets: Socket queue 262142 / 262142
Log: NetMode is now 1
Log: Octree Warning (AddPrimitive): StaticMeshComponent_88 (Owner:  
CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_5985) Outside World.
Log: Octree Warning (AddPrimitive): StaticMeshComponent_89 (Owner:  
CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_5771) Outside World.
Log: Octree Warning (AddPrimitive): StaticMeshComponent_90 (Owner:  
CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_5800) Outside World.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World CTF-Coret.TheWorld up for play (30) at 2008.02.29-03.42.23
ScriptLog: Mutators UTGame.UTMutator_NoTranslocator,UTGame.UTMutator_Instagib
ScriptLog: MinNetPlayers:  0
ScriptLog: -- MAPVOTE is ENABLED!!!!!
ScriptLog: Webserver is not enabled.  Set bEnabled to True in Advanced  
Options.
ScriptLog: Destroying WebServer
Log: Bringing up level for play took: 0.836584
Log: ########### Finished loading level: 1.926559 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: FSTUNClient resolved stunserver.org (192.245.12.229)
NetComeGo: Open TheWorld  77.189.124.76:7130

need help please



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