[ut3] Microsoft buying EPIC? (was: [ut3] customer satisfaction...)
Daniel Heitmann
angeluz at muenster.de
Tue Feb 19 12:49:59 EST 2008
I was already pissed to see Epic getting forced to not release a
linux-port of GoW because MS as the publisher - but if it turns out that
MS is eating Epic and we'll never see a linux-client, I'm really pissed.
Well, maybe Ryan is allowed to comment on this. MS surely won't need
him, if the rumor turns out to be true.
Greetings,
D.
Sir Brizz schrieb:
> He might be describing HIS plans (or maybe even the plans of his team)
> but don't forget that there are two teams at Epic. Cliffy's team
> couldn't bring their games to Linux anyway, since they work with
> Microsoft.
>
> Brizz
>
> Ondřej Hošek wrote:
>> No, but leaving behind the platform where they "grew up" on and
>> stabbing us in the back in the process would be quite a big event,
>> mainly for a company who really seemed to care for the PC community
>> during the previous two engine iterations. I was under the impression
>> that CliffyB was not sharing his opinion but actually Epic's plans
>> for coming years.
>>
>> ~~ Ondra
>>
>> On 19.02.08 17:26 Uhr, Sir Brizz wrote:
>>> So every time one of Epic's employees shares their opinions, the
>>> company should follow up with a clarificiation? That sounds pretty
>>> silly to me.
>>>
>>> Brizz
>>>
>>> Ondřej Hošek wrote:
>>>> Have you read that interview with CliffyB? If his opinion is that
>>>> of Epic, then you don't need Microsoft to stab PC/Mac gamers in the
>>>> back -- Epic can do it on their own. (If his opinion is not shared
>>>> by Epic's decision-makers, well, they should probably set the
>>>> record straight somewhere.)
>>>>
>>>> ~~ Ondra
>>>>
>>>> On 19.02.08 8:09 Uhr, Damian Kaczmarek wrote:
>>>>> Well, good move from Microsoft I have to say. Killing the competition
>>>>> by buying out ...
>>>>> W huge pity though if Unreal Engine falls into people who want to
>>>>> kill
>>>>> the cross-platform advantage of it.
>>>>> Ehhhh
>>
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