AW: [ut3] Lag without PL/highping

mahe (ut-fun.de) admin at ut-fun.de
Fri Apr 4 17:17:29 EDT 2008


I just gave up my ut3 linux servers, because the one I run on the windows box is more than enough...

Good luck & have fun

mahe
Web: http://ut-fun.de
Email: admin at ut-fun.de

Want UT3 videoshoutcasts? Join #ut3.coverage @Quakenet! http://www.utcoverage.net
supportet by ut-fun
-----Ursprüngliche Nachricht-----
Von: Erazor [mailto:erazor at tff-clan.de] 
Gesendet: Freitag, 04. April 2008 18:32
An: ut3 at icculus.org
Betreff: Re: [ut3] Lag without PL/highping

Hi,

mahe (ut-fun.de) schrieb:
> Is this problem still worked on?
> I still have it with patch 1.2.
> 
> _Short summary:_
> 
> After a few maps players start warping around, it gets unplayable.
> After about 5-10 Minutes the problem is gone.
> After a few maps it starts again.
> Ping is fine and there is no packet loss.
> CPU isn�t busy and there is more than enough RAM left.

i'm still getting packet loss after a few map changes, too. Patch 1.2 is
applied. This seems to happen, when the server is nearly full.

Commandline:
./ut3 server
vCTF-Suspense?Game=UTGameContent.UTVehicleCTFGame_Content?GameMode=3?Mutators=UTGame.UTMutator_WeaponReplacement?minnetplayers=1?maxplayers=20?PureServer=1?timelimit=30?goalscore=8?ServerName=My_UT3_Server?AdminPassword=game?bPlayersMustBeReady=False?bAllowJoinInProgress=True?bAllowInvites=True?forcerespawn=0?bIsLanMatch=False?bIsDedicated=True?bShouldAdvertise=True
-login=<LOGIN> -password=<PASSWORD> -Port=7777 -nohomedir
-log=MyServerLog.txt -multihome=<IP> -unattended

Serverspecs:
Dual Xeon 2,8 GHZ
4 GB ECC RAM
(server is idle at most of the time)

Does anybody know a solution for this (Modification of Tickrate, ...)?
If you need more information (logs, etc.) please let me know.

Greets
Alex

---
To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64






More information about the ut3 mailing list