[ut3] ut3 demo server linix startup error

Andre Lorbach alorbach at ro1.adiscon.com
Wed Oct 17 08:48:18 EDT 2007


Answering my own problem again ^^

I found the reason why it crashes. 

 

As soon as I try to view it in HLSW (Server Monitor Tool), it crashes
BANG BUNG BONG! Haha!

Here is the error output: 

 

appError called:

Packet missing trailing 1

Critical: appError called:

Critical: Packet missing trailing 1

Packet missing trailing 1

 

Waiting for the next beta then ^^

-- 

Regards,

Andre

 

 

 

From: Andre Lorbach [mailto:alorbach at ro1.adiscon.com] 
Sent: Monday, October 15, 2007 12:49 PM
To: ut3 at icculus.org
Subject: [ut3] ut3 demo server linix startup error

 

Hi all, 

 

I am trying to setup the demo beta server on linux. I am using Debian
AMD64 (lenny) with 32bit libs installed.

I am trying to start the ut sever using this command: 

 

ut3demo server
DM-HeatRay?MaxPlayers=12?MinNetPlayers=0?bShouldAdvertise=True?bIsLanMat
ch=False?bUseStats=True?bAllowJoinInProgress=True?bAllowInvites=True??bI
sDedicated=True?GameMode=0?AdminPassword=XXXX -log=DedicatedServer.log
-login=admin -password=xxxxxxxx

 

It fails with the following output at the end: 

Log: Looking for PC DLC...

Log: Object size..............: 60

Log: Actor size...............: 436

Log: ActorComponent size......: 88

Log: PrimitiveComponent size..: 448

Log: Browse:
DM-HeatRay?Name=Player?team=255?MaxPlayers=12?MinNetPlayers=0?bShouldAdv
ertise=True?bIsLanMatch=False?bUseStats=True?bAllowJoinInProgress=True?b
AllowInvites=True??bIsDedicated=True?GameMode=0?AdminPassword=XXXX

Log: LoadMap:
DM-HeatRay?Name=Player?team=255?MaxPlayers=12?MinNetPlayers=0?bShouldAdv
ertise=True?bIsLanMatch=False?bUseStats=True?bAllowJoinInProgress=True?b
AllowInvites=True??bIsDedicated=True?GameMode=0?AdminPassword=XXXX

Log: Virtual  memory allocation size: 123.14 MByte (129118348 Bytes)

Log: Physical memory allocation size:   0.00 MByte (0 Bytes)

Log: GConfig::Find has loaded file:
..\UTGame\Localization/int/UTGameContent.int

SpeedTreeRT Error: CSpeedTreeRT::LoadTree(Memory block) - threw an
unknown system exception

Log: Game class is 'UTDeathmatch'

Init: Sockets: Socket queue 262142 / 262142

Log: NetMode is now 1

Log: Primary PhysX scene will be in software.

Log: Creating Primary PhysX Scene.

DevPhysics: Error (1) in file
/home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.
cpp, line 712: Scene::createCompartment(): desc.isValid() fails!

DevPhysics: Error (1) in file
/home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.
cpp, line 712: Scene::createCompartment(): desc.isValid() fails!

Log: Novodex Terrain Creation (Terrain_1): 22.771082 ms

PerfWarning: InstanceGeom: 14.800538 ms - 769 Convex, Terrain 22.743884
ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc
7.033348 ms, InitBody 62.687107 ms

PerfWarning: NxActor Creation: 29.392860 ms

Log: Bringing World DM-HeatRay.TheWorld up for play (30) at
2007.10.15-12.46.02

ScriptLog: MinNetPlayers:  0

ScriptLog: -- MAPVOTE has been disabled due to lack of maps!

Log: Bringing up level for play took: 1.064471

Log: ########### Finished loading level: 10.193763 seconds

Init: Game engine initialized

Log: Initializing Game Engine Completed

NetComeGo: Open TheWorld  217.91.104.213:180

 

appError called:

Packet missing trailing 1

Critical: appError called:

Critical: Packet missing trailing 1

Packet missing trailing 1

 

I hope you can use it to find the problem. 

 

Another question is, does anybody has a full list of ports which are
needed to be open and outgoing connections, so I can configure my
firewall proberly? 

thanks

 

--

Regards,

Andre

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