[ut3] server crashes

Ryan C. Gordon icculus at icculus.org
Sun Oct 14 15:16:12 EDT 2007

> Ryan mentioned that this version was compiled without any
> optimizations so the high cpu usage is quite understandable.

Yeah, this should go much lower in a later build (at least, I hope so). 
I would expect the vehicle map takes a serious beating without 
optimizations, too.


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