[ut3] Another Linux Client volunteer

Han Chung chngwnhn at gmail.com
Wed Nov 28 19:21:46 EST 2007


The Unreal Engine 3 has lots of 3rd party "plug-ins", porting them needs
permission I think, varies on country and the patent and/or license of code.

On 29/11/2007, Cube sis <wellsfrago at gmail.com> wrote:
>
> i don't know what you are talking about..waiting until its ready to ship
> for legal? i already have my ut3 copy and the linux port isn't on it..
>
> On Nov 28, 2007 1:16 PM, Alex Malinovich < demonbane at the-love-shack.net>
> wrote:
>
> > On Wed, 2007-11-28 at 15:49 +0100, Thomas Ilnseher wrote:
> > > Am Mittwoch, den 28.11.2007, 09:28 -0500 schrieb Spike
> >
> > --snip--
> > > > If middleware is gonna be such a problem for Ryan, you'd of thought
> > > > Epic would have all of this legal crap resolved long before Ryan
> > > > even started working on the code. Epic makes promises, and doesn't
> > > > even make sure they are allowed to fullfill them license wise with
> > > the
> > > > middleware vendors. How lame is that?
> > >
> > > Imho they didn't check it before. The Linux beta server was released
> > > with that stuff. They just didn't check this legal stuff. Ok, not
> > > what
> > > you'd expect from a company like epic, but can happen, you know.
> >
> >
> > In my experience with dealing with patent attorneys at least, it's a
> > pretty common practice to delay most legal matters until after the
> > product is ready to ship. At that point companies are desperate to ship
> > the product and get revenue and are much more willing to pay out large
> > sums to just make the legal troubles go away. Don't you just love
> > lawyers? :)
> >
> >
> > ---
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> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >
> >
>
>
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