[ut3] Unreal Tournament 3 and Gears of War Linux Status
petter flink
petterflink at mac.com
Thu Nov 22 03:02:47 EST 2007
Well thats only partially true as Epic remove the fpslock back in rev
3226 for online gaming when using specific client settings.
Unfortunately the implementation of that in combination of WeaponFire
and Simulated functions caused loads of desync problems for our mod.
I believe that an unlocked fps on client causes the clients 'tick' to
free run and not be synced properly with all it's internal code when
running 'loose' above 85 fps.
/petter
22 nov 2007 kl. 08.39 skrev Thomas Ilnseher:
> Most ppl didn't notice it in 2k4 'cause there is a 80fps limit during
> online play.
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