[ut3] Activate Mutators via ini file ?
John
lists.epic at nuclearfallout.net
Mon Dec 31 13:46:10 EST 2007
If you don't want to specify the starting map and variables (including
mutators) on the command line, you can do it through the LocalMap entry in
UTEngine.ini instead. However, there are some bugs in UT3 that you'll have
to work around if you choose that route:
http://forums.nfoservers.com/viewtopic.php?f=15&t=3506
-John
----- Original Message -----
From: "Support ZIOMM - Jerome" <jerome at ziomm.net>
To: <ut3 at icculus.org>
Sent: Monday, December 31, 2007 2:07 AM
Subject: [ut3] Activate Mutators via ini file ?
>
> Hi @ll,
>
> As anybody know how to activate some mutators via the ini files ?
> Or is it only by the startup launch command ?
>
> Thanks by advance
>
> Jerome
More information about the ut3
mailing list