[ut3] SIGSEGV [segmentation fault]
Sam C-D
kno333 at gmail.com
Fri Dec 28 10:10:06 EST 2007
ok, just an update on this. I managed to stop this problem, my hunch
about it being denied from protecting memory being the problem was
correct, by diableing SElinux (set it to permissive instead of
enforcing) i completely got rid of the problem. Sorry if I was being
stupid, and you are now all calling me an idiot ;) , but for anyone who
didnt know, it seems that the UT3 dedicated server is incompatible with
SElinux. I'm sure that with a bit of tinkering with the settings you
could get around this, but I don't need to do this as I don't have much
use for SElinux, little help as long as you take the standard security
precautions.
Thanks all,
kno3.
kno3 wrote:
> hmm, ok, i did the same thing, created my account on the website, so i
> will bear that in mind, but if i run it without the login details i
> get exactly the same thing, nothing about incorrect details. And wat
> do i do if i want to run it as a LAN dedicated server? do i still have
> to login to gamespy then?
>
> Ive looked at it more closely and i am now pretty sure that this is my
> problem:
> "
> [pid 4321] mprotect(0xf6817000, 3080192, PROT_READ|PROT_EXEC) = -1
> EACCES (Permission denied)
> "
>
> So it is being prevented from protecting memory somehow. But i have
> no idea why, weird.
>
> Thanks for the help,
>
> kno3
>
> Diego Oubina wrote:
>> Kno3,
>>
>> Make sure the GameSpy account you are using was created using a
>> retail copy of the game.
>> I had the same problem and was beating my head against my desk for
>> days, until I read something in the official epic forums that clearly
>> says to do that.
>>
>> At first I was just using some random account I had created directly
>> thru the gamespy.com website.
>>
>> Hope this helps!
>>
>> Best Regards and Happy New Year. =)
>> --
>> Diego
>>
>>
>>
>>
>> On Dec 27, 2007, at 11:06 AM, Sam C-D wrote:
>>
>>> ah, yes, forgot them, makes no difference though, it didn't get far
>>> enough to give me any error caused by that.
>>>
>>> Thanks for the help anyway.
>>> kno3
>>>
>>> [Apoc]Death wrote:
>>>> Need dashes on the gamespy items, ie. should be -login=XXXX and
>>>> -password=XXXX
>>>>
>>>> No idea if this will solve your problem or not, but it's something
>>>> to fix anyway.
>>>>
>>>> -Rob
>>>>
>>>> On Dec 27, 2007, at 9:36 AM, Sam C-D wrote:
>>>>
>>>>> Hi, I am having troubles starting my server. When I run my
>>>>> command to start a server, I get a SIGSEGV [segmentation fault].
>>>>> Here is my output from my command:
>>>>> "
>>>>> [kno3 at lizzy Binaries]$ ./ut3 server
>>>>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=XXXX?bShouldAdvertise=True
>>>>> login=XXXX password=XXXX
>>>>> Init: Version: 3518
>>>>> Init: Epic Internal: 0
>>>>> Init: Compiled: Dec 17 2007 12:17:34
>>>>> Init: Command line: server
>>>>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=impulse?bShouldAdvertise=True
>>>>> login=kno333 password=impulse
>>>>> Init: Base directory: /home/kno3/ut3-dedicated/Binaries/
>>>>> Init: Character set: Unicode
>>>>> Log: GConfig::LoadFile has loaded file:
>>>>> ../UTGame/Config/UTEditor.ini
>>>>> Log: GConfig::LoadFile has loaded file:
>>>>> ../UTGame/Config/UTEditorUserSettings.ini
>>>>> Log: GConfig::LoadFile has loaded file:
>>>>> ../UTGame/Config/UTEngine.ini
>>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
>>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
>>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
>>>>> Init: File handle limit is soft=(1024), hard=(1024).
>>>>> Init: Computer: unknown
>>>>> Init: User: kno3
>>>>> Init: BSD Sockets initialized
>>>>> Init: Presizing for 83221 objects not considered by GC,
>>>>> pre-allocating 0 bytes.
>>>>> Init: Object subsystem initialized
>>>>> Init: Startup System Settings:
>>>>> Init: System Settings:
>>>>> Init: StaticDecals=true
>>>>> Init: DynamicDecals=true
>>>>> Init: DynamicLights=true
>>>>> Init: DynamicShadows=true
>>>>> Init: LightEnvironmentShadows=true
>>>>> Init: CompositeDynamicLights=false
>>>>> Init: DirectionalLightmaps=true
>>>>> Init: MotionBlur=true
>>>>> Init: DepthOfField=true
>>>>> Init: Bloom=true
>>>>> Init: QualityBloom=true
>>>>> Init: Distortion=true
>>>>> Init: DropParticleDistortion=false
>>>>> Init: SpeedTreeLeaves=true
>>>>> Init: SpeedTreeFronds=true
>>>>> Init: OnlyStreamInTextures=false
>>>>> Init: LensFlares=true
>>>>> Init: FogVolumes=true
>>>>> Init: FloatingPointRenderTargets=true
>>>>> Init: Trilinear=false
>>>>> Init: OneFrameThreadLag=true
>>>>> Init: UseVsync=false
>>>>> Init: UpscaleScreenPercentage=true
>>>>> Init: Fullscreen=false
>>>>> Init: AllowD3D10=true
>>>>> Init: EnableHighPolyChars=false
>>>>> Init: SkeletalMeshLODBias=0
>>>>> Init: ParticleLODBias=0
>>>>> Init: DetailMode=2
>>>>> Init: ShadowFilterQualityBias=0
>>>>> Init: MaxAnisotropy=4
>>>>> Init: MaxMultisamples=1
>>>>> Init: MinShadowResolution=32
>>>>> Init: MaxShadowResolution=512
>>>>> Init: ResX=800
>>>>> Init: ResY=600
>>>>> Init: ScreenPercentage=100.000
>>>>> Init: SceneCaptureStreamingMultiplier=1.000
>>>>> Init: FoliageDrawRadiusMultiplier=1.000
>>>>> Init: ShadowTexelsPerPixel=2.000
>>>>> Log: TEXTUREGROUP_World: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_Character: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_Weapon: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_Vehicle: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_Effects: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_Skybox: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
>>>>> 1,MaxLODSize=4096,LODBias=0)
>>>>> Init: Friendly System Settings:
>>>>> Init: TextureDetail=Level5
>>>>> Init: WorldDetail=Level5
>>>>> Init: bUseVSync=0
>>>>> Init: bUseMSAA=0
>>>>> Init: ScreenPercentage=100
>>>>> Init: UpscaleScreenPercentage=1
>>>>> Init: ResX= 800
>>>>> Init: ResY= 600
>>>>> Init: Fullscreen=0
>>>>> Signal: SIGSEGV [segmentation fault]
>>>>> Aborting.
>>>>>
>>>>> Log:
>>>>> Developer Backtrace:
>>>>> Log: [ 1] ./ut3-bin [0x8d44a12]
>>>>> Log: [ 2] [0xffffe500]
>>>>> Log: [ 3] ./ut3-bin [0x8051b5d]
>>>>> Log: [ 4] ./ut3-bin [0x804b6e2]
>>>>> Log: [ 5] /lib/libc.so.6(__libc_start_main+0xdc) [0x49008dec]
>>>>> Log: [ 6] ./ut3-bin [0x804adc1]
>>>>>
>>>>> Crash information will be saved to your logfile.
>>>>> Exit: Exiting.
>>>>> Exit: Name subsystem shutting down
>>>>> "
>>>>>
>>>>> I have created a symlink in /lib to libPhysXCore.so, and I have
>>>>> edited my /etc/ld.so.conf and added the path to the binary folder
>>>>> of my UT3 server. Still no luck, get the same error all along. I
>>>>> also get no change whether I start it "./ut3 server" or "./ut3-bin
>>>>> server"
>>>>>
>>>>> Any help would be greatly appreciated.
>>>>>
>>>>> kno3
>>>>>
>>>>> ---
>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>> <mailto:ut3-unsubscribe at icculus.org>
>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>
>>> ---
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>>>
>>>
>>>
>>
>
>
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