[ut3] SIGSEGV [segmentation fault]
Sam C-D
kno333 at gmail.com
Thu Dec 27 14:12:30 EST 2007
hmm, ok, i did the same thing, created my account on the website, so i
will bear that in mind, but if i run it without the login details i get
exactly the same thing, nothing about incorrect details. And wat do i
do if i want to run it as a LAN dedicated server? do i still have to
login to gamespy then?
Ive looked at it more closely and i am now pretty sure that this is my
problem:
"
[pid 4321] mprotect(0xf6817000, 3080192, PROT_READ|PROT_EXEC) = -1
EACCES (Permission denied)
"
So it is being prevented from protecting memory somehow. But i have no
idea why, weird.
Thanks for the help,
kno3
Diego Oubina wrote:
> Kno3,
>
> Make sure the GameSpy account you are using was created using a retail
> copy of the game.
> I had the same problem and was beating my head against my desk for
> days, until I read something in the official epic forums that clearly
> says to do that.
>
> At first I was just using some random account I had created directly
> thru the gamespy.com website.
>
> Hope this helps!
>
> Best Regards and Happy New Year.
> =)
> --
> Diego
>
>
>
>
>
> On Dec 27, 2007, at 11:06 AM, Sam C-D wrote:
>
>> ah, yes, forgot them, makes no difference though, it didn't get far
>> enough to give me any error caused by that.
>>
>> Thanks for the help anyway.
>> kno3
>>
>> [Apoc]Death wrote:
>>> Need dashes on the gamespy items, ie. should be -login=XXXX and
>>> -password=XXXX
>>>
>>> No idea if this will solve your problem or not, but it's something
>>> to fix anyway.
>>>
>>> -Rob
>>>
>>> On Dec 27, 2007, at 9:36 AM, Sam C-D wrote:
>>>
>>>> Hi, I am having troubles starting my server. When I run my command
>>>> to start a server, I get a SIGSEGV [segmentation fault].
>>>> Here is my output from my command:
>>>> "
>>>> [kno3 at lizzy Binaries]$ ./ut3 server
>>>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=XXXX?bShouldAdvertise=True
>>>> login=XXXX password=XXXX
>>>> Init: Version: 3518
>>>> Init: Epic Internal: 0
>>>> Init: Compiled: Dec 17 2007 12:17:34
>>>> Init: Command line: server
>>>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=impulse?bShouldAdvertise=True
>>>> login=kno333 password=impulse
>>>> Init: Base directory: /home/kno3/ut3-dedicated/Binaries/
>>>> Init: Character set: Unicode
>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
>>>> Log: GConfig::LoadFile has loaded file:
>>>> ../UTGame/Config/UTEditorUserSettings.ini
>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
>>>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
>>>> Init: File handle limit is soft=(1024), hard=(1024).
>>>> Init: Computer: unknown
>>>> Init: User: kno3
>>>> Init: BSD Sockets initialized
>>>> Init: Presizing for 83221 objects not considered by GC,
>>>> pre-allocating 0 bytes.
>>>> Init: Object subsystem initialized
>>>> Init: Startup System Settings:
>>>> Init: System Settings:
>>>> Init: StaticDecals=true
>>>> Init: DynamicDecals=true
>>>> Init: DynamicLights=true
>>>> Init: DynamicShadows=true
>>>> Init: LightEnvironmentShadows=true
>>>> Init: CompositeDynamicLights=false
>>>> Init: DirectionalLightmaps=true
>>>> Init: MotionBlur=true
>>>> Init: DepthOfField=true
>>>> Init: Bloom=true
>>>> Init: QualityBloom=true
>>>> Init: Distortion=true
>>>> Init: DropParticleDistortion=false
>>>> Init: SpeedTreeLeaves=true
>>>> Init: SpeedTreeFronds=true
>>>> Init: OnlyStreamInTextures=false
>>>> Init: LensFlares=true
>>>> Init: FogVolumes=true
>>>> Init: FloatingPointRenderTargets=true
>>>> Init: Trilinear=false
>>>> Init: OneFrameThreadLag=true
>>>> Init: UseVsync=false
>>>> Init: UpscaleScreenPercentage=true
>>>> Init: Fullscreen=false
>>>> Init: AllowD3D10=true
>>>> Init: EnableHighPolyChars=false
>>>> Init: SkeletalMeshLODBias=0
>>>> Init: ParticleLODBias=0
>>>> Init: DetailMode=2
>>>> Init: ShadowFilterQualityBias=0
>>>> Init: MaxAnisotropy=4
>>>> Init: MaxMultisamples=1
>>>> Init: MinShadowResolution=32
>>>> Init: MaxShadowResolution=512
>>>> Init: ResX=800
>>>> Init: ResY=600
>>>> Init: ScreenPercentage=100.000
>>>> Init: SceneCaptureStreamingMultiplier=1.000
>>>> Init: FoliageDrawRadiusMultiplier=1.000
>>>> Init: ShadowTexelsPerPixel=2.000
>>>> Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_Character: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_Weapon: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_Vehicle: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_Effects: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_Skybox: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
>>>> 1,MaxLODSize=4096,LODBias=0)
>>>> Init: Friendly System Settings:
>>>> Init: TextureDetail=Level5
>>>> Init: WorldDetail=Level5
>>>> Init: bUseVSync=0
>>>> Init: bUseMSAA=0
>>>> Init: ScreenPercentage=100
>>>> Init: UpscaleScreenPercentage=1
>>>> Init: ResX= 800
>>>> Init: ResY= 600
>>>> Init: Fullscreen=0
>>>> Signal: SIGSEGV [segmentation fault]
>>>> Aborting.
>>>>
>>>> Log:
>>>> Developer Backtrace:
>>>> Log: [ 1] ./ut3-bin [0x8d44a12]
>>>> Log: [ 2] [0xffffe500]
>>>> Log: [ 3] ./ut3-bin [0x8051b5d]
>>>> Log: [ 4] ./ut3-bin [0x804b6e2]
>>>> Log: [ 5] /lib/libc.so.6(__libc_start_main+0xdc) [0x49008dec]
>>>> Log: [ 6] ./ut3-bin [0x804adc1]
>>>>
>>>> Crash information will be saved to your logfile.
>>>> Exit: Exiting.
>>>> Exit: Name subsystem shutting down
>>>> "
>>>>
>>>> I have created a symlink in /lib to libPhysXCore.so, and I have
>>>> edited my /etc/ld.so.conf and added the path to the binary folder
>>>> of my UT3 server. Still no luck, get the same error all along. I
>>>> also get no change whether I start it "./ut3 server" or "./ut3-bin
>>>> server"
>>>>
>>>> Any help would be greatly appreciated.
>>>>
>>>> kno3
>>>>
>>>> ---
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>>>>
>>>
>>>
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>>>
>>>
>>
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>>
>>
>>
>
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