[ut3] Still old-client make server crash bug?
Stephane
admin at light-speed.com
Thu Dec 20 12:31:08 EST 2007
I have a patched client install,
The server crashes very often, its not playable.
I join the server and a few seconds or minutes after it will be none
responsive to connections but it still shows online. Looks like it happens
after some people tried to connect.
Log: UDP recvfrom error: 111 () from 0.0.0.0:0 Looks like that's where it
crashes.
NetComeGo: Open TheWorld xx.xx.xx.xx:1111
Log: Client netspeed is 10000
Log: UTPlayerController_0 got player TcpipConnection_0
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
ScriptLog: UTPlayerController_0::ServerRegisterPlayerRanking
NewPlayerRanking:'1334' was PlayerReplicationInfo.PlayerRanking:'0'
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
NetComeGo: Open TheWorld xx.xx.xx.xx:49337
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_1 xx.xx.xx.xx:49337
NetComeGo: Open TheWorld xx.xx.xx.xx:49337
NetComeGo: Close TcpipConnection_2 xx.xx.xx.xx:49337
NetComeGo: Open TheWorld xx.xx.xx.xx:49337
NetComeGo: Close TcpipConnection_3 xx.xx.xx.xx:49337
NetComeGo: Open TheWorld xx.xx.xx.xx:1049
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_4 xx.xx.xx.xx:1049
NetComeGo: Open TheWorld xx.xx.xx.xx:1049
NetComeGo: Close TcpipConnection_5 xx.xx.xx.xx:1049
NetComeGo: Close TcpipConnection_0 xx.xx.xx.xx:1111
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0 players
NetComeGo: Open TheWorld xx.xx.xx.xx:1049
Log: UDP recvfrom error: 111 () from 0.0.0.0:0
NetComeGo: Open TheWorld xx.xx.xx.xx:1126
Log: Client netspeed is 10000
Log: UTPlayerController_1 got player TcpipConnection_7
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
ScriptLog: UTPlayerController_1::ServerRegisterPlayerRanking
NewPlayerRanking:'1334' was PlayerReplicationInfo.PlayerRanking:'0'
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
NetComeGo: Close TcpipConnection_7 xx.xx.xx.xx:1126
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0 players
-----Original Message-----
From: BasP [mailto:maillistrecipient at gothica.nl]
Sent: Thursday, December 20, 2007 7:46 AM
To: ut3 at icculus.org
Subject: Re: [ut3] Still old-client make server crash bug?
The latter, it refused me on the 2nd attempt to connect from my 1.0 plain
install (DVD-UT3-EU) and within a few minutes it kicked all other connected
players and refuses any connections thereafter. No errors in server-console
with the default log-suppress settings.
Greet,
Sebastiaan.
----- Original Message -----
From: "Ryan C. Gordon" <icculus at icculus.org>
To: <ut3 at icculus.org>
Sent: Thursday, December 20, 2007 11:34 AM
Subject: Re: [ut3] Still old-client make server crash bug?
> Sebastiaan Pais wrote:
>> Forgetting to patch my fresh client install I kept killing the servers I
>> tested. I can join once, any attempt after that fails and makes other
>> players get kicked and unable to reconnect shortly afterwards. Is this
>> still a known bug? Patched my client -> problem fixed. Is there otherwise
>> a setting like the 'minnetver' in previous UT's ?
>
> Connecting with a 1.0 client from the RTM disc works here. Is it actually
> crashing the server, or it making the server refuse connections?
>
> --ryan.
>
>
>
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>
>
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