[ut3] Beta demo linux server. mk2. Full retail linux server.

Dark Avenger sap.darkavenger at gmail.com
Wed Dec 19 08:54:25 EST 2007


I see the same thing.  Funny that our server ran for several games in a row
at first with 4 to 12 players and had no problems.

Then the dreaded "Log: UDP recvfrom error: 111 () from 0.0.0.0:0" error
appeared.

The multihome option is still not working correctly. It works for the listen
ports (7777 and 6500), but other ports that it opens are listening on ports
0.0.0.0 and the default IP for servers with multiple IP addresses.

On Dec 19, 2007 1:52 AM, raXimous <teh.hax at gmail.com> wrote:

> alright it's happened again
>
> startup line:
>
> ./ut3 server DM-Sentinel?Game=UTGame.UTDeathmatch
> ?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=
> UTGame.UTMutator_Instagib?timelimit=15?goalscore=0?AdminPassword=wut?bIsDedicated=True?bShouldAdvertise=True-login=wut -password=lolollololololololololoollolololololo -Port=7100 -log=
> idm1.txt -multihome=210.14.110.17 -nohomedir -unattended -configsubdir=IDM
>
> The server survived untill Deck, with 4 minutes left, so around half an
> hour. between 8 and 10 players pretty much consistantly.
>
> The fact this is happening is really hurting the server population... :<
>
> Log: Log file open,
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:17:34
> Init: Command line: server DM-Sentinel?Game= UTGame.UTDeathmatch
> ?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=
> UTGame.UTMutator_Instagib?timelimit=15?goal$
> Init: Base directory: /home/rebs/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTEditor.ini
>
> Log: GConfig::LoadFile has loaded file:
> ../UTGame/Config/IDM/UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTEngine.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTGame.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTInput.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTUI.ini
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: rebs
> Init: BSD Sockets initialized
> Init: Presizing for 83221 objects not considered by GC, pre-allocating 0
> bytes.
> Init: Object subsystem initialized
> Init: Startup System Settings:
> Init: System Settings:
> Init:   StaticDecals=false
> Init:   DynamicDecals=false
> Init:   DynamicLights=false
> Init:   DynamicShadows=false
> Init:   LightEnvironmentShadows=false
> Init:   CompositeDynamicLights=true
> Init:   DirectionalLightmaps=false
> Init:   MotionBlur=false
> Init:   DepthOfField=false
> Init:   Bloom=false
> Init:   QualityBloom=false
> Init:   Distortion=false
> Init:   DropParticleDistortion=true
> Init:   SpeedTreeLeaves=false
> Init:   SpeedTreeFronds=false
> Init:   OnlyStreamInTextures=false
> Init:   LensFlares=false
> Init:   FogVolumes=true
> Init:   FloatingPointRenderTargets=true
> Init:   Trilinear=false
> Init:   OneFrameThreadLag=true
> Init:   UseVsync=false
> Init:   UpscaleScreenPercentage=true
> Init:   Fullscreen=true
> Init:   AllowD3D10=true
> Init:   EnableHighPolyChars=false
> Init:   SkeletalMeshLODBias=1
> Init:   ParticleLODBias=2147483647
> Init:   DetailMode=0
> Init:   ShadowFilterQualityBias=-1
> Init:   MaxAnisotropy=0
> Init:   MaxMultisamples=1
> Init:   MinShadowResolution=32
> Init:   MaxShadowResolution=512
> Init:   ResX=640
> Init:   ResY=480
> Init:   ScreenPercentage= 50.000
> Init:   SceneCaptureStreamingMultiplier=1.000
> Init:   FoliageDrawRadiusMultiplier=0.000
> Init:   ShadowTexelsPerPixel=2.000
> Log:    TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
> Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
> Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
> Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=
> 256,LODBias=0)
> Log:    TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
> Log:    TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
> Log:    TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize=
> 512,LODBias=1)
> Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init:   TextureDetail=Level5
> Init:   WorldDetail=Level5
> Init:   bUseVSync=0
> Init:   bUseMSAA=0
> Init:   ScreenPercentage= 50
> Init:   UpscaleScreenPercentage=1
> Init:   ResX= 640
> Init:   ResY= 480
> Init:   Fullscreen=1
> Log: Initializing FaceFX...
> Log: FaceFX initialized:
> Log:     version  1.710000
> Log:     licensee Unreal Engine 3 Licensee
> Log:     project  Unreal Engine 3 Project
> Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
> Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
> Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748
> shaders(5 legacy, 0 redundant), 2548 materials
> Log: GConfig::Find has loaded file:
> ..\Engine\Localization/int/UnrealScriptTest.int
> Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTWeapon.ini
>
> Log: GConfig::LoadFile has loaded file:
> ../UTGame/Config/IDM/UTCustomChar.ini
> Log: GConfig::LoadFile associated file:  ../UTGame/Config/IDM/UTMap.ini
> Log: GConfig::Find has loaded file:
> ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:24:38
> Init: Command line:  DM-Sentinel?Game=UTGame.UTDeathmatch
> ?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=
> UTGame.UTMutator_Instagib?timelimit=15?goalscore=$
> Init: Base directory: /home/rebs/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: Executing Class Engine.ServerCommandlet
> Log: Initializing Game Engine...
> Init: UEngine initialized
> Log: Looking for DLC...
> Log: Object size..............: 60
> Log: Actor size...............: 436
> Log: ActorComponent size......: 88
> Log: PrimitiveComponent size..: 448
> Log: GConfig::Find has loaded file:
> ../UTGame/Config/IDM/UTUIDataStore_Registry_0.ini
> Log: GConfig::Find has loaded file:  ../UTGame/Config/IDM/UTCustomUTv1.ini
> Log: GConfig::Find has loaded file:
> ../UTGame/Config/IDM/UTcustomutv1a.ini
> Log: GConfig::Find has loaded file:  ../UTGame/Config/IDM/UTCompat.ini
> Log: Performing DNS lookup for stunserver.org
> Log: Browse: DM-Sentinel?Name=Player?team=255?Game=UTGame.UTDeathmatch
> ?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=
> UTGame.UTMutator_Instagib?timelimit=$
> Log: LoadMap: DM-Sentinel?Name=Player?team=255?Game=UTGame.UTDeathmatch
> ?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=
> UTGame.UTMutator_Instagib?timelimit$
> Log: GConfig::Find has loaded file:
> ..\UTGame\Localization/int/UTGameContent.int
> Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/DM-
> Sentinel.int
> Log: Game class is 'UTDeathmatch'
> Init: Sockets: Socket queue 262142 / 262142
> Log: NetMode is now 1
> Log: Octree Warning (AddPrimitive): StaticMeshComponent_198 (Owner:
> DM-Sentinel.TheWorld:PersistentLevel.StaticMeshActor_880) Outside World.
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> Log: Bringing World DM-Sentinel.TheWorld up for play (30) at
> 2007.12.19-18.15.37
> ScriptLog: Mutators UTGame.UTMutator_Instagib
> ScriptLog: MinNetPlayers:  1
> ScriptLog: -- MAPVOTE is ENABLED!!!!!
> Log: Bringing up level for play took: 0.636407
> Log: ########### Finished loading level: 1.824836 seconds
> Init: Game engine initialized
> Log: Initializing Game Engine Completed
> Log: FSTUNClient resolved stunserver.org (192.245.12.229)
> NetComeGo: Open TheWorld  202.59.18.222:2687
> Log: Client netspeed is 10000
> Log: UTPlayerController_0 got player TcpipConnection_0
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
> ScriptLog: UTPlayerController_0::ServerRegisterPlayerRanking
> NewPlayerRanking:'1329' was PlayerReplicationInfo.PlayerRanking:'0 '
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
> ScriptLog: START MATCH
> ScriptLog:   Num Matches Played: 0
> NetComeGo: Open TheWorld  60.240.254.203:12845
> Log: Client netspeed is 10000
> Log: UTPlayerController_1 got player TcpipConnection_1
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
> ScriptLog: UTPlayerController_1::ServerRegisterPlayerRanking
> NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
> NetComeGo: Open TheWorld  203.184.44.139:2413
> Log: Client netspeed is 10000
> Log: UTPlayerController_2 got player TcpipConnection_2
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> ScriptLog: UTPlayerController_2::ServerRegisterPlayerRanking
> NewPlayerRanking:'1289' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> NetComeGo: Open TheWorld  76.107.77.58:3823
> Log: Client netspeed is 10000
> Log: UTPlayerController_3 got player TcpipConnection_3
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptLog: UTPlayerController_3::ServerRegisterPlayerRanking
> NewPlayerRanking:'957' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> NetComeGo: Close TcpipConnection_3 76.107.77.58:3823
> NetComeGo: Close TcpipConnection_4 76.107.77.58:3823
> NetComeGo: Open TheWorld  60.242.135.125:3845
> Log: Client netspeed is 10000
> Log: UTPlayerController_4 got player TcpipConnection_5
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptLog: UTPlayerController_4::ServerRegisterPlayerRanking
> NewPlayerRanking:'1288' was PlayerReplicationInfo.PlayerRanking:'0 '
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> NetComeGo: Open TheWorld  12.227.166.170:3419
> Log: Client netspeed is 10000
> Log: UTPlayerController_5 got player TcpipConnection_6
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
> ScriptLog: UTPlayerController_5::ServerRegisterPlayerRanking
> NewPlayerRanking:'1000' was PlayerReplicationInfo.PlayerRanking:'0 '
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
> ScriptLog: Writing out stats for player PistonMan
> ScriptLog: Writing out stats for player DrLaZy
> ScriptLog: Writing out stats for player rax
> ScriptLog: Writing out stats for player MasterMeers
> Log: UDP recvfrom error: 111 () from 0.0.0.0:0
> NetComeGo: Close TcpipConnection_0 202.59.18.222:2687
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> NetComeGo: Open TheWorld  202.59.18.222:2687
> ScriptLog: Received a map update for a none existant MapID (12)
> NetComeGo: Close TcpipConnection_2 203.184.44.139:2413
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (3)
> ScriptLog: Received a map update for a none existant MapID (3)
> ScriptLog: Received a map update for a none existant MapID (12)
> ScriptLog: Received a map update for a none existant MapID (12)
> ScriptLog: Received a map update for a none existant MapID (11)
> ScriptLog: Received a map update for a none existant MapID (11)
> ScriptLog: Received a map update for a none existant MapID (11)
> ScriptLog: Received a map update for a none existant MapID (11)
> ScriptLog: Received a map update for a none existant MapID (12)
> ScriptLog: Received a map update for a none existant MapID (12)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: Received a map update for a none existant MapID (7)
> ScriptLog: ProcessServerTravel: DM-Deck
> Log: SeamlessTravel to: DM-Deck
> Log: ClearAllAnimSetLinkupCaches - Took 17.19ms
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> Log: Bringing World EnvyEntry.TheWorld up for play (30) at
> 2007.12.19-18.32.45
> Log: Bringing up level for play took: 0.005257
> Log: ClearAllAnimSetLinkupCaches - Took 18.72ms
> Log: Game class is 'UTDeathmatch'
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> Log: Bringing World DM-Deck.TheWorld up for play (30) at
> 2007.12.19-18.32.57
> ScriptLog: Mutators UTGame.UTMutator_Instagib
> ScriptLog: MinNetPlayers:  1
> ScriptLog: -- MAPVOTE is ENABLED!!!!!
> Log: Bringing up level for play took: 0.517923
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_11
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_11
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_9
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_9
> ScriptLog: UTPlayerController_11::ServerRegisterPlayerRanking
> NewPlayerRanking:'1000' was PlayerReplicationInfo.PlayerRanking:'0 '
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> ScriptLog: UTPlayerController_9::ServerRegisterPlayerRanking
> NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0 '
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_10
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> UTPlayerController_10
> ScriptLog: UTPlayerController_10::ServerRegisterPlayerRanking
> NewPlayerRanking:'1288' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
>
> ScriptLog: START MATCH
> ScriptLog:   Num Matches Played: 0
> NetComeGo: Close TcpipConnection_6 12.227.166.170:3419
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
>
> NetComeGo: Open TheWorld  12.227.166.170:3419
> NetComeGo: Open TheWorld  58.109.105.208:1062
> Log: Client netspeed is 10000
> Log: UTPlayerController_12 got player TcpipConnection_9
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> ScriptLog: UTPlayerController_12::ServerRegisterPlayerRanking
> NewPlayerRanking:'1540' was PlayerReplicationInfo.PlayerRanking:'0 '
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> NetComeGo: Close TcpipConnection_9 58.109.105.208:1062
> ScriptLog: WARNING - Spectator only player leaving spectating state to go
> to None
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
> NetComeGo: Open TheWorld  203.184.44.139:2430
> Log: Client netspeed is 10000
> NetComeGo: Open TheWorld  58.109.105.208:1076
> Log: Client netspeed is 10000
> Log: UTPlayerController_13 got player TcpipConnection_10
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
>
> Log: UTPlayerController_14 got player TcpipConnection_11
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptLog: UTPlayerController_13::ServerRegisterPlayerRanking
> NewPlayerRanking:'1289' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> ScriptLog: UTPlayerController_14::ServerRegisterPlayerRanking
> NewPlayerRanking:'1540' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
> NetComeGo: Close TcpipConnection_7 202.59.18.222:2687
> NetComeGo: Open TheWorld  211.28.254.51:62131
> Log: Client netspeed is 10000
> Log: UTPlayerController_15 got player TcpipConnection_12
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
>
> ScriptLog: UTPlayerController_15::ServerRegisterPlayerRanking
> NewPlayerRanking:'1630' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
>
> NetComeGo: Open TheWorld  121.210.153.98:2651
> Log: Client netspeed is 10000
> Log: UTPlayerController_16 got player TcpipConnection_13
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 6 players
>
> ScriptLog: UTPlayerController_16::ServerRegisterPlayerRanking
> NewPlayerRanking:'1371' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 6 players
>
> NetComeGo: Close TcpipConnection_8 12.227.166.170:3419
> NetComeGo: Open TheWorld  58.107.75.161:62834
> Log: Client netspeed is 10000
> Log: UTPlayerController_17 got player TcpipConnection_14
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players
> ScriptLog: UTPlayerController_17::ServerRegisterPlayerRanking
> NewPlayerRanking:'1281' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players
> NetComeGo: Open TheWorld  124.187.232.155:52751
> Log: Client netspeed is 10000
> ScriptLog: #   - Attempting to sync up the weapon
> Log: UTPlayerController_18 got player TcpipConnection_15
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
> ScriptLog: UTPlayerController_18::ServerRegisterPlayerRanking
> NewPlayerRanking:'1385' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
>
> NetComeGo: Open TheWorld  203.206.117.131:20390
> Log: Client netspeed is 10000
> NetComeGo: Close TcpipConnection_10 203.184.44.139:2430
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players
> NetComeGo: Open TheWorld  203.184.44.139:2430
> Log: UTPlayerController_19 got player TcpipConnection_16
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
> ScriptLog: UTPlayerController_19::ServerRegisterPlayerRanking
> NewPlayerRanking:'1532' was PlayerReplicationInfo.PlayerRanking:'0 '
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
> ScriptLog: #   - Attempting to sync up the weapon
> NetComeGo: Open TheWorld  116.43.134.49:4440
> Log: Client netspeed is 10000
> NetComeGo: Close TcpipConnection_18 116.43.134.49:4440
> NetComeGo: Open TheWorld  116.43.134.49:4440
> NetComeGo: Close TcpipConnection_19 116.43.134.49:4440
> NetComeGo: Open TheWorld  116.43.134.49:4440
> NetComeGo: Open TheWorld  122.106.84.68:1221
> Log: Client netspeed is 10000
> Log: UTPlayerController_20 got player TcpipConnection_21
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 9 players
> ScriptLog: UTPlayerController_20::ServerRegisterPlayerRanking
> NewPlayerRanking:'1448' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 9 players
> NetComeGo: Close TcpipConnection_16 203.206.117.131:20390
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
> NetComeGo: Close TcpipConnection_1 60.240.254.203:12845
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players
>
> NetComeGo: Close TcpipConnection_11 58.109.105.208:1076
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 6 players
> NetComeGo: Close TcpipConnection_15 124.187.232.155:52751
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
> NetComeGo: Close TcpipConnection_21 122.106.84.68:1221
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
>
> NetComeGo: Close TcpipConnection_5 60.242.135.125:3845
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
> NetComeGo: Close TcpipConnection_12 211.28.254.51:62131
> NetComeGo: Close TcpipConnection_14 58.107.75.161:62834
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
>
> NetComeGo: Close TcpipConnection_13 121.210.153.98:2651
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0 players
> NetComeGo: Close TcpipConnection_17 203.184.44.139:2430
> Log: CTRL-C has been pressed.
>
> Log: appRequestExit(0)
> Exit: Preparing to exit.
> Exit: Game engine shut down
> NetComeGo: Close TcpipConnection_20 116.43.134.49:4440
> Exit: closesocket error (29)
> Exit: UTcpNetDriver shut down
> Exit: Object subsystem successfully closed.
> Log: Shutting down FaceFX...
> Log: FaceFX shutdown.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> Uninitialized: Log file closed,
>
>
> On Dec 19, 2007 2:01 PM, [Apoc]Death <death at apoc.org> wrote:
>
> >  Hi, all.
> >
> > The reports that this bug is still here have kept my server host wary of
> > starting to support this game, so I'm keen to get past it.  I just ran
> > several games in a row on my linux dedicated install and was *unable* to
> > reproduce the net hanging bug described here.  In the beta demo, I got the
> > bug every mapchange, or every time a person joined, left, and then joined
> > the server again, so it was easy to reproduce.  Doing any and all of these
> > things, this server ran fine.
> >
> > Gentoo, 2.6.22 kernel, Athlon XP 2800+ and 1GB ram.  Stock VCTF, 10
> > bots, and 10 minute timelimits.  Here's the command line:
> >
> > ./ut3 server
> > VCTF-Suspense?MinNetPlayers=1?numplay=10?MaxPlayers=10?BotSkill=3
> > -login=XXXX -password=YYYY -unattended
> >
> > I left it up at 24.60.114.96:7777 or "Apoc Testbed... MatrixMoves coming
> > soon!" in the VCTF tab  in the server browser.  Check it and see if you can
> > crash it.
> >
> > Any info on settings so that I might be able to reproduce would be
> > helpful.
> >
> > Cheers,
> >
> > -Rob
> >
> >
> > On Dec 18, 2007, at 8:52 PM, Chris Brunelle wrote:
> >
> > I'm getting the exact same thing as well…
> >
> > L
> >
> > ------------------------------
> > * From:* raXimous [mailto:teh.hax at gmail.com <teh.hax at gmail.com>]
> > *Sent:* Tuesday, December 18, 2007 4:29 PM
> > *To:*  ut3 at icculus.org
> > *Subject:* Re: [ut3] Beta demo linux server. mk2. Full retail linux
> > server.
> >
> > NetComeGo: Close TcpipConnection_4  84.59.107.2:33139
> > NetComeGo: Open TheWorld   84.59.107.2:33139
> > NetComeGo: Close TcpipConnection_5 84.59.107.2:33139
> > NetComeGo: Open TheWorld   84.59.107.2:33139
> > NetComeGo: Close TcpipConnection_2  60.240.254.203:10154
> > NetComeGo: Close TcpipConnection_6 84.59.107.2:33139
> > NetComeGo: Open TheWorld   60.240.254.203:10221
> > Log: Client netspeed is 10000
> > NetComeGo: Close TcpipConnection_7  60.240.254.203:10221
> > NetComeGo: Open TheWorld   60.240.254.203:10221
> > NetComeGo: Close TcpipConnection_8 60.240.254.203:10221
> > NetComeGo: Close TcpipConnection_3  60.240.254.203:10206
> > Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0
> > players
> > NetComeGo: Open TheWorld  60.240.254.203:10221
> > ScriptLog: Writing out stats for inactive player rax
> > ScriptWarning: UTDeathmatch
> > DM-Sentinel.TheWorld:PersistentLevel.UTDeathmatch_0 (Function
> > UTGame.UTGame:WriteOnlinePlayerScores:0311) There were no playerscores
> > to write out
> > NetComeGo: Open TheWorld   60.240.254.203:10233
> > Log: Client netspeed is 10000
> > Log: UTPlayerController_2 got player TcpipConnection_10
> > Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1
> > players
> > ScriptLog: UTPlayerController_2::ServerRegisterPlayerRanking
> > NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0 '
> > Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1
> > players
> > ScriptLog: ProcessServerTravel: DM-ShangriLa
> > Log: SeamlessTravel to: DM-ShangriLa
> > Log: ClearAllAnimSetLinkupCaches - Took 18.47ms
> > Log: Primary PhysX scene will be in software.
> > Log: Creating Primary PhysX Scene.
> > Log: Bringing World EnvyEntry.TheWorld up for play (30) at
> > 2007.12.19-10.18.42
> > Log: Bringing up level for play took: 0.001502
> > Log: ClearAllAnimSetLinkupCaches - Took 20.62ms
> > Log: Game class is 'UTDeathmatch'
> > Log: Primary PhysX scene will be in software.
> > Log: Creating Primary PhysX Scene.
> > Log: Novodex Terrain Creation (Terrain_0): 8.038000 ms
> > Log: Bringing World DM-ShangriLa.TheWorld up for play (30) at
> > 2007.12.19-10.18.55
> > ScriptLog: Mutators UTGame.UTMutator_Instagib
> > ScriptLog: MinNetPlayers:  1
> > ScriptLog: -- MAPVOTE is ENABLED!!!!!
> > Log: Bringing up level for play took: 1.538786
> > SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
> > UTPlayerController_4
> > SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
> > UTPlayerController_4
> > SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_3
> > SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_3
> > ScriptLog: UTPlayerController_4::ServerRegisterPlayerRanking
> > NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
> > Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1
> > players
> > ScriptLog: START MATCH
> > ScriptLog:   Num Matches Played: 1
> > NetComeGo: Close TcpipConnection_9  60.240.254.203:10221
> > NetComeGo: Open TheWorld   90.206.183.21:1101
> > Log: Client netspeed is 10000
> > NetComeGo: Close TcpipConnection_11 90.206.183.21:1101
> > NetComeGo: Open TheWorld  90.206.183.21:1101 <http://90.206.183.21:1101>
> > NetComeGo: Close TcpipConnection_12  90.206.183.21:1101
> > NetComeGo: Open TheWorld   90.206.183.21:1101
> > Log: UDP recvfrom error: 111 () from 0.0.0.0:0
> >
> > I timed out approx 10mins after the UDP recv came up. the time between
> > the 90.etc ip connecting and the recvfrom was less then 15 seconds
> >
> > hope you can get this sorted quick ryan, it's going to hurt otherwise :<
> > On Dec 19, 2007 9:17 AM, raXimous <teh.hax at gmail.com > wrote:
> > yeah ryan i can confirm it's definently still there, it's reacting the
> > same way it did earlier too.....  trying to get it to happen again atm to
> > get the log files for you
> >
> > On Dec 19, 2007 6:44 AM, Ryan C. Gordon <  icculus at icculus.org> wrote:
> >
> > > Log: UDP recvfrom error: 111 () from  0.0.0.0:0 < http://0.0.0.0:0/>
> > >
> > > I remember that from the beta demo linux server.
> > >
> > > It appears epic missed it?
> > I thought we fixed this. I'm researching this right now.
> >
> > --ryan.
> >
> >
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org  <ut3-unsubscribe at icculus.org>
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >
> >
> >
> >
>
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