[ut3] Beta demo linux server. mk2. Full retail linux server.

Support ZIOMM - Jerome jerome at ziomm.net
Wed Dec 19 08:04:32 EST 2007


Hi Ryan,

Something similar append here.
First i was thinked that was the map rotation, but with shorter timelimit it appared that is not.
(map rotate works fine)

All runs good, but with no reason all word freezing (camera still can move), players are all disconneted.
And after that, server still responding, but no one can connect.

Only way, is to stop and relaunch game server.

I send a copy of "Launch.log" results.

Kind regards

Jerome
ZIOMM

eMail : support at ziomm.net
Site : http://www.ziomm.net

  ----- Original Message ----- 
  From: raXimous 
  To: ut3 at icculus.org 
  Sent: Wednesday, December 19, 2007 8:52 AM
  Subject: Re: [ut3] Beta demo linux server. mk2. Full retail linux server.


  alright it's happened again

  startup line:

  ./ut3 server DM-Sentinel?Game=UTGame.UTDeathmatch?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=UTGame.UTMutator_Instagib?timelimit=15?goalscore=0?AdminPassword=wut?bIsDedicated=True?bShouldAdvertise=True -login=wut -password=lolollololololololololoollolololololo -Port=7100 -log=idm1.txt -multihome=210.14.110.17 -nohomedir -unattended -configsubdir=IDM

  The server survived untill Deck, with 4 minutes left, so around half an hour. between 8 and 10 players pretty much consistantly. 

  The fact this is happening is really hurting the server population... :<

  Log: Log file open,
  Init: Version: 3518
  Init: Epic Internal: 0
  Init: Compiled: Dec 17 2007 12:17:34
  Init: Command line: server DM-Sentinel?Game= UTGame.UTDeathmatch?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=UTGame.UTMutator_Instagib?timelimit=15?goal$
  Init: Base directory: /home/rebs/ut3-dedicated/Binaries/
  Init: Character set: Unicode
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTEditor.ini 
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTEditorUserSettings.ini
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTEngine.ini
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTGame.ini 
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTInput.ini
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTUI.ini
  Init: File handle limit is soft=(1024), hard=(1024).
  Init: Computer: unknown 
  Init: User: rebs
  Init: BSD Sockets initialized
  Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  Init: Object subsystem initialized
  Init: Startup System Settings:
  Init: System Settings: 
  Init:   StaticDecals=false
  Init:   DynamicDecals=false
  Init:   DynamicLights=false
  Init:   DynamicShadows=false
  Init:   LightEnvironmentShadows=false
  Init:   CompositeDynamicLights=true
  Init:   DirectionalLightmaps=false 
  Init:   MotionBlur=false
  Init:   DepthOfField=false
  Init:   Bloom=false
  Init:   QualityBloom=false
  Init:   Distortion=false
  Init:   DropParticleDistortion=true
  Init:   SpeedTreeLeaves=false
  Init:   SpeedTreeFronds=false 
  Init:   OnlyStreamInTextures=false
  Init:   LensFlares=false
  Init:   FogVolumes=true
  Init:   FloatingPointRenderTargets=true
  Init:   Trilinear=false
  Init:   OneFrameThreadLag=true
  Init:   UseVsync=false 
  Init:   UpscaleScreenPercentage=true
  Init:   Fullscreen=true
  Init:   AllowD3D10=true
  Init:   EnableHighPolyChars=false
  Init:   SkeletalMeshLODBias=1
  Init:   ParticleLODBias=2147483647
  Init:   DetailMode=0 
  Init:   ShadowFilterQualityBias=-1
  Init:   MaxAnisotropy=0
  Init:   MaxMultisamples=1
  Init:   MinShadowResolution=32
  Init:   MaxShadowResolution=512
  Init:   ResX=640
  Init:   ResY=480
  Init:   ScreenPercentage= 50.000
  Init:   SceneCaptureStreamingMultiplier=1.000
  Init:   FoliageDrawRadiusMultiplier=0.000
  Init:   ShadowTexelsPerPixel=2.000
  Log:    TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) 
  Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) 
  Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) 
  Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) 
  Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
  Log:    TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2) 
  Log:    TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
  Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0) 
  Init: Friendly System Settings:
  Init:   TextureDetail=Level5
  Init:   WorldDetail=Level5
  Init:   bUseVSync=0
  Init:   bUseMSAA=0
  Init:   ScreenPercentage= 50
  Init:   UpscaleScreenPercentage=1
  Init:   ResX= 640 
  Init:   ResY= 480
  Init:   Fullscreen=1
  Log: Initializing FaceFX...
  Log: FaceFX initialized:
  Log:     version  1.710000
  Log:     licensee Unreal Engine 3 Licensee
  Log:     project  Unreal Engine 3 Project 
  Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
  Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
  Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(5 legacy, 0 redundant), 2548 materials 
  Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest.int
  Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTWeapon.ini 
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/IDM/UTCustomChar.ini
  Log: GConfig::LoadFile associated file:  ../UTGame/Config/IDM/UTMap.ini
  Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/OnlineSubsystemGameSpy.int 
  Init: Version: 3518
  Init: Epic Internal: 0
  Init: Compiled: Dec 17 2007 12:24:38
  Init: Command line:  DM-Sentinel?Game=UTGame.UTDeathmatch?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=UTGame.UTMutator_Instagib?timelimit=15?goalscore=$ 
  Init: Base directory: /home/rebs/ut3-dedicated/Binaries/
  Init: Character set: Unicode
  Log: Executing Class Engine.ServerCommandlet
  Log: Initializing Game Engine...
  Init: UEngine initialized
  Log: Looking for DLC... 
  Log: Object size..............: 60
  Log: Actor size...............: 436
  Log: ActorComponent size......: 88
  Log: PrimitiveComponent size..: 448
  Log: GConfig::Find has loaded file:  ../UTGame/Config/IDM/UTUIDataStore_Registry_0.ini 
  Log: GConfig::Find has loaded file:  ../UTGame/Config/IDM/UTCustomUTv1.ini
  Log: GConfig::Find has loaded file:  ../UTGame/Config/IDM/UTcustomutv1a.ini
  Log: GConfig::Find has loaded file:  ../UTGame/Config/IDM/UTCompat.ini 
  Log: Performing DNS lookup for stunserver.org
  Log: Browse: DM-Sentinel?Name=Player?team=255?Game=UTGame.UTDeathmatch?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=UTGame.UTMutator_Instagib?timelimit=$ 
  Log: LoadMap: DM-Sentinel?Name=Player?team=255?Game=UTGame.UTDeathmatch?GameMode=0?minnetplayers=1?maxplayers=12?Mutator=UTGame.UTMutator_Instagib?timelimit$
  Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGameContent.int 
  Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/DM-Sentinel.int
  Log: Game class is 'UTDeathmatch'
  Init: Sockets: Socket queue 262142 / 262142
  Log: NetMode is now 1 
  Log: Octree Warning (AddPrimitive): StaticMeshComponent_198 (Owner: DM-Sentinel.TheWorld:PersistentLevel.StaticMeshActor_880) Outside World.
  Log: Primary PhysX scene will be in software.
  Log: Creating Primary PhysX Scene. 
  Log: Bringing World DM-Sentinel.TheWorld up for play (30) at 2007.12.19-18.15.37
  ScriptLog: Mutators UTGame.UTMutator_Instagib
  ScriptLog: MinNetPlayers:  1
  ScriptLog: -- MAPVOTE is ENABLED!!!!!
  Log: Bringing up level for play took: 0.636407
  Log: ########### Finished loading level: 1.824836 seconds
  Init: Game engine initialized
  Log: Initializing Game Engine Completed
  Log: FSTUNClient resolved stunserver.org (192.245.12.229)
  NetComeGo: Open TheWorld  202.59.18.222:2687
  Log: Client netspeed is 10000
  Log: UTPlayerController_0 got player TcpipConnection_0 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
  ScriptLog: UTPlayerController_0::ServerRegisterPlayerRanking NewPlayerRanking:'1329' was PlayerReplicationInfo.PlayerRanking:'0 '
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players
  ScriptLog: START MATCH
  ScriptLog:   Num Matches Played: 0
  NetComeGo: Open TheWorld  60.240.254.203:12845 
  Log: Client netspeed is 10000
  Log: UTPlayerController_1 got player TcpipConnection_1
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
  ScriptLog: UTPlayerController_1::ServerRegisterPlayerRanking NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
  NetComeGo: Open TheWorld  203.184.44.139:2413
  Log: Client netspeed is 10000 
  Log: UTPlayerController_2 got player TcpipConnection_2
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  ScriptLog: UTPlayerController_2::ServerRegisterPlayerRanking NewPlayerRanking:'1289' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  NetComeGo: Open TheWorld  76.107.77.58:3823
  Log: Client netspeed is 10000 
  Log: UTPlayerController_3 got player TcpipConnection_3
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  ScriptLog: UTPlayerController_3::ServerRegisterPlayerRanking NewPlayerRanking:'957' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  NetComeGo: Close TcpipConnection_3 76.107.77.58:3823
  NetComeGo: Close TcpipConnection_4 76.107.77.58:3823
  NetComeGo: Open TheWorld  60.242.135.125:3845
  Log: Client netspeed is 10000
  Log: UTPlayerController_4 got player TcpipConnection_5 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  ScriptLog: UTPlayerController_4::ServerRegisterPlayerRanking NewPlayerRanking:'1288' was PlayerReplicationInfo.PlayerRanking:'0 '
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  NetComeGo: Open TheWorld  12.227.166.170:3419
  Log: Client netspeed is 10000
  Log: UTPlayerController_5 got player TcpipConnection_6 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
  ScriptLog: UTPlayerController_5::ServerRegisterPlayerRanking NewPlayerRanking:'1000' was PlayerReplicationInfo.PlayerRanking:'0 '
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
  ScriptLog: Writing out stats for player PistonMan
  ScriptLog: Writing out stats for player DrLaZy
  ScriptLog: Writing out stats for player rax 
  ScriptLog: Writing out stats for player MasterMeers
  Log: UDP recvfrom error: 111 () from 0.0.0.0:0
  NetComeGo: Close TcpipConnection_0 202.59.18.222:2687 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  NetComeGo: Open TheWorld  202.59.18.222:2687
  ScriptLog: Received a map update for a none existant MapID (12) 
  NetComeGo: Close TcpipConnection_2 203.184.44.139:2413
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  ScriptLog: Received a map update for a none existant MapID (7) 
  ScriptLog: Received a map update for a none existant MapID (7)
  ScriptLog: Received a map update for a none existant MapID (3)
  ScriptLog: Received a map update for a none existant MapID (3)
  ScriptLog: Received a map update for a none existant MapID (12) 
  ScriptLog: Received a map update for a none existant MapID (12)
  ScriptLog: Received a map update for a none existant MapID (11)
  ScriptLog: Received a map update for a none existant MapID (11)
  ScriptLog: Received a map update for a none existant MapID (11) 
  ScriptLog: Received a map update for a none existant MapID (11)
  ScriptLog: Received a map update for a none existant MapID (12)
  ScriptLog: Received a map update for a none existant MapID (12)
  ScriptLog: Received a map update for a none existant MapID (7) 
  ScriptLog: Received a map update for a none existant MapID (7)
  ScriptLog: Received a map update for a none existant MapID (7)
  ScriptLog: Received a map update for a none existant MapID (7)
  ScriptLog: Received a map update for a none existant MapID (7) 
  ScriptLog: Received a map update for a none existant MapID (7)
  ScriptLog: Received a map update for a none existant MapID (7)
  ScriptLog: Received a map update for a none existant MapID (7)
  ScriptLog: ProcessServerTravel: DM-Deck 
  Log: SeamlessTravel to: DM-Deck
  Log: ClearAllAnimSetLinkupCaches - Took 17.19ms
  Log: Primary PhysX scene will be in software.
  Log: Creating Primary PhysX Scene.
  Log: Bringing World EnvyEntry.TheWorld up for play (30) at 2007.12.19-18.32.45
  Log: Bringing up level for play took: 0.005257
  Log: ClearAllAnimSetLinkupCaches - Took 18.72ms
  Log: Game class is 'UTDeathmatch'
  Log: Primary PhysX scene will be in software.
  Log: Creating Primary PhysX Scene. 
  Log: Bringing World DM-Deck.TheWorld up for play (30) at 2007.12.19-18.32.57
  ScriptLog: Mutators UTGame.UTMutator_Instagib
  ScriptLog: MinNetPlayers:  1
  ScriptLog: -- MAPVOTE is ENABLED!!!!!
  Log: Bringing up level for play took: 0.517923
  SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_11
  SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_11
  SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_9 
  SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_9
  ScriptLog: UTPlayerController_11::ServerRegisterPlayerRanking NewPlayerRanking:'1000' was PlayerReplicationInfo.PlayerRanking:'0 '
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  ScriptLog: UTPlayerController_9::ServerRegisterPlayerRanking NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0 '
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_10
  SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_10 
  ScriptLog: UTPlayerController_10::ServerRegisterPlayerRanking NewPlayerRanking:'1288' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players 
  ScriptLog: START MATCH
  ScriptLog:   Num Matches Played: 0
  NetComeGo: Close TcpipConnection_6 12.227.166.170:3419
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players 
  NetComeGo: Open TheWorld  12.227.166.170:3419
  NetComeGo: Open TheWorld  58.109.105.208:1062
  Log: Client netspeed is 10000
  Log: UTPlayerController_12 got player TcpipConnection_9 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  ScriptLog: UTPlayerController_12::ServerRegisterPlayerRanking NewPlayerRanking:'1540' was PlayerReplicationInfo.PlayerRanking:'0 '
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  NetComeGo: Close TcpipConnection_9 58.109.105.208:1062
  ScriptLog: WARNING - Spectator only player leaving spectating state to go to None 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
  NetComeGo: Open TheWorld  203.184.44.139:2430
  Log: Client netspeed is 10000
  NetComeGo: Open TheWorld  58.109.105.208:1076
  Log: Client netspeed is 10000
  Log: UTPlayerController_13 got player TcpipConnection_10
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players 
  Log: UTPlayerController_14 got player TcpipConnection_11
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  ScriptLog: UTPlayerController_13::ServerRegisterPlayerRanking NewPlayerRanking:'1289' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  ScriptLog: UTPlayerController_14::ServerRegisterPlayerRanking NewPlayerRanking:'1540' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players
  NetComeGo: Close TcpipConnection_7 202.59.18.222:2687 
  NetComeGo: Open TheWorld  211.28.254.51:62131
  Log: Client netspeed is 10000
  Log: UTPlayerController_15 got player TcpipConnection_12
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players 
  ScriptLog: UTPlayerController_15::ServerRegisterPlayerRanking NewPlayerRanking:'1630' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players 
  NetComeGo: Open TheWorld  121.210.153.98:2651
  Log: Client netspeed is 10000
  Log: UTPlayerController_16 got player TcpipConnection_13
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 6 players 
  ScriptLog: UTPlayerController_16::ServerRegisterPlayerRanking NewPlayerRanking:'1371' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 6 players 
  NetComeGo: Close TcpipConnection_8 12.227.166.170:3419
  NetComeGo: Open TheWorld  58.107.75.161:62834
  Log: Client netspeed is 10000 
  Log: UTPlayerController_17 got player TcpipConnection_14
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players
  ScriptLog: UTPlayerController_17::ServerRegisterPlayerRanking NewPlayerRanking:'1281' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players
  NetComeGo: Open TheWorld  124.187.232.155:52751
  Log: Client netspeed is 10000
  ScriptLog: #   - Attempting to sync up the weapon
  Log: UTPlayerController_18 got player TcpipConnection_15
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
  ScriptLog: UTPlayerController_18::ServerRegisterPlayerRanking NewPlayerRanking:'1385' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players 
  NetComeGo: Open TheWorld  203.206.117.131:20390
  Log: Client netspeed is 10000
  NetComeGo: Close TcpipConnection_10 203.184.44.139:2430 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players
  NetComeGo: Open TheWorld  203.184.44.139:2430
  Log: UTPlayerController_19 got player TcpipConnection_16 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
  ScriptLog: UTPlayerController_19::ServerRegisterPlayerRanking NewPlayerRanking:'1532' was PlayerReplicationInfo.PlayerRanking:'0 '
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
  ScriptLog: #   - Attempting to sync up the weapon
  NetComeGo: Open TheWorld  116.43.134.49:4440 
  Log: Client netspeed is 10000
  NetComeGo: Close TcpipConnection_18 116.43.134.49:4440
  NetComeGo: Open TheWorld  116.43.134.49:4440
  NetComeGo: Close TcpipConnection_19 116.43.134.49:4440
  NetComeGo: Open TheWorld  116.43.134.49:4440
  NetComeGo: Open TheWorld  122.106.84.68:1221
  Log: Client netspeed is 10000
  Log: UTPlayerController_20 got player TcpipConnection_21
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 9 players
  ScriptLog: UTPlayerController_20::ServerRegisterPlayerRanking NewPlayerRanking:'1448' was PlayerReplicationInfo.PlayerRanking:'0'
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 9 players
  NetComeGo: Close TcpipConnection_16 203.206.117.131:20390 
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 8 players
  NetComeGo: Close TcpipConnection_1 60.240.254.203:12845
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 7 players 
  NetComeGo: Close TcpipConnection_11 58.109.105.208:1076
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 6 players
  NetComeGo: Close TcpipConnection_15 124.187.232.155:52751
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5 players
  NetComeGo: Close TcpipConnection_21 122.106.84.68:1221
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4 players 
  NetComeGo: Close TcpipConnection_5 60.242.135.125:3845
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3 players
  NetComeGo: Close TcpipConnection_12 211.28.254.51:62131
  NetComeGo: Close TcpipConnection_14 58.107.75.161:62834
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2 players
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players 
  NetComeGo: Close TcpipConnection_13 121.210.153.98:2651
  Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0 players
  NetComeGo: Close TcpipConnection_17 203.184.44.139:2430
  Log: CTRL-C has been pressed.

  Log: appRequestExit(0)
  Exit: Preparing to exit.
  Exit: Game engine shut down
  NetComeGo: Close TcpipConnection_20 116.43.134.49:4440
  Exit: closesocket error (29)
  Exit: UTcpNetDriver shut down
  Exit: Object subsystem successfully closed.
  Log: Shutting down FaceFX...
  Log: FaceFX shutdown.
  Exit: Exiting.
  Exit: Name subsystem shutting down 
  Uninitialized: Log file closed,



  On Dec 19, 2007 2:01 PM, [Apoc]Death <death at apoc.org> wrote:

    Hi, all.


    The reports that this bug is still here have kept my server host wary of starting to support this game, so I'm keen to get past it.  I just ran several games in a row on my linux dedicated install and was *unable* to reproduce the net hanging bug described here.  In the beta demo, I got the bug every mapchange, or every time a person joined, left, and then joined the server again, so it was easy to reproduce.  Doing any and all of these things, this server ran fine. 


    Gentoo, 2.6.22 kernel, Athlon XP 2800+ and 1GB ram.  Stock VCTF, 10 bots, and 10 minute timelimits.  Here's the command line:


    ./ut3 server VCTF-Suspense?MinNetPlayers=1?numplay=10?MaxPlayers=10?BotSkill=3 -login=XXXX -password=YYYY -unattended 


    I left it up at 24.60.114.96:7777 or "Apoc Testbed... MatrixMoves coming soon!" in the VCTF tab  in the server browser.  Check it and see if you can crash it.   


    Any info on settings so that I might be able to reproduce would be helpful.  


    Cheers,


    -Rob




    On Dec 18, 2007, at 8:52 PM, Chris Brunelle wrote:


      I'm getting the exact same thing as well… 

      L 


--------------------------------------------------------------------------

      From: raXimous [mailto:teh.hax at gmail.com]  
      Sent: Tuesday, December 18, 2007 4:29 PM
      To:  ut3 at icculus.org
      Subject: Re: [ut3] Beta demo linux server. mk2. Full retail linux server.

      NetComeGo: Close TcpipConnection_4  84.59.107.2:33139
      NetComeGo: Open TheWorld   84.59.107.2:33139
      NetComeGo: Close TcpipConnection_5 84.59.107.2:33139
      NetComeGo: Open TheWorld   84.59.107.2:33139
      NetComeGo: Close TcpipConnection_2  60.240.254.203:10154
      NetComeGo: Close TcpipConnection_6 84.59.107.2:33139
      NetComeGo: Open TheWorld   60.240.254.203:10221
      Log: Client netspeed is 10000
      NetComeGo: Close TcpipConnection_7  60.240.254.203:10221
      NetComeGo: Open TheWorld   60.240.254.203:10221
      NetComeGo: Close TcpipConnection_8 60.240.254.203:10221
      NetComeGo: Close TcpipConnection_3  60.240.254.203:10206
      Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0 players
      NetComeGo: Open TheWorld  60.240.254.203:10221
      ScriptLog: Writing out stats for inactive player rax 
      ScriptWarning: UTDeathmatch DM-Sentinel.TheWorld:PersistentLevel.UTDeathmatch_0 (Function UTGame.UTGame:WriteOnlinePlayerScores:0311) There were no playerscores to write out 
      NetComeGo: Open TheWorld   60.240.254.203:10233
      Log: Client netspeed is 10000
      Log: UTPlayerController_2 got player TcpipConnection_10 
      Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players 
      ScriptLog: UTPlayerController_2::ServerRegisterPlayerRanking NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0 '
      Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players 
      ScriptLog: ProcessServerTravel: DM-ShangriLa
      Log: SeamlessTravel to: DM-ShangriLa
      Log: ClearAllAnimSetLinkupCaches - Took 18.47ms
      Log: Primary PhysX scene will be in software.
      Log: Creating Primary PhysX Scene. 
      Log: Bringing World EnvyEntry.TheWorld up for play (30) at 2007.12.19-10.18.42
      Log: Bringing up level for play took: 0.001502
      Log: ClearAllAnimSetLinkupCaches - Took 20.62ms
      Log: Game class is 'UTDeathmatch' 
      Log: Primary PhysX scene will be in software.
      Log: Creating Primary PhysX Scene.
      Log: Novodex Terrain Creation (Terrain_0): 8.038000 ms
      Log: Bringing World DM-ShangriLa.TheWorld up for play (30) at 2007.12.19-10.18.55 
      ScriptLog: Mutators UTGame.UTMutator_Instagib
      ScriptLog: MinNetPlayers:  1
      ScriptLog: -- MAPVOTE is ENABLED!!!!! 
      Log: Bringing up level for play took: 1.538786
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_4 
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_4 
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_3
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_3 
      ScriptLog: UTPlayerController_4::ServerRegisterPlayerRanking NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
      Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players 
      ScriptLog: START MATCH
      ScriptLog:   Num Matches Played: 1
      NetComeGo: Close TcpipConnection_9  60.240.254.203:10221
      NetComeGo: Open TheWorld   90.206.183.21:1101
      Log: Client netspeed is 10000
      NetComeGo: Close TcpipConnection_11 90.206.183.21:1101 
      NetComeGo: Open TheWorld  90.206.183.21:1101 
      NetComeGo: Close TcpipConnection_12  90.206.183.21:1101
      NetComeGo: Open TheWorld   90.206.183.21:1101
      Log: UDP recvfrom error: 111 () from 0.0.0.0:0

      I timed out approx 10mins after the UDP recv came up. the time between the 90.etc ip connecting and the recvfrom was less then 15 seconds

      hope you can get this sorted quick ryan, it's going to hurt otherwise :<
      On Dec 19, 2007 9:17 AM, raXimous <teh.hax at gmail.com > wrote:
      yeah ryan i can confirm it's definently still there, it's reacting the same way it did earlier too.....  trying to get it to happen again atm to get the log files for you 

      On Dec 19, 2007 6:44 AM, Ryan C. Gordon <  icculus at icculus.org> wrote:

      > Log: UDP recvfrom error: 111 () from  0.0.0.0:0 < http://0.0.0.0:0/>
      >
      > I remember that from the beta demo linux server. 
      >
      > It appears epic missed it?
      I thought we fixed this. I'm researching this right now. 

      --ryan.


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