[ut3] Beta demo linux server. mk2. Full retail linux server.

[Apoc]Death death at apoc.org
Tue Dec 18 23:01:54 EST 2007


Hi, all.

The reports that this bug is still here have kept my server host wary  
of starting to support this game, so I'm keen to get past it.  I just  
ran several games in a row on my linux dedicated install and was  
*unable* to reproduce the net hanging bug described here.  In the  
beta demo, I got the bug every mapchange, or every time a person  
joined, left, and then joined the server again, so it was easy to  
reproduce.  Doing any and all of these things, this server ran fine.

Gentoo, 2.6.22 kernel, Athlon XP 2800+ and 1GB ram.  Stock VCTF, 10  
bots, and 10 minute timelimits.  Here's the command line:

./ut3 server VCTF-Suspense?MinNetPlayers=1?numplay=10?MaxPlayers=10? 
BotSkill=3 -login=XXXX -password=YYYY -unattended

I left it up at 24.60.114.96:7777 or "Apoc Testbed... MatrixMoves  
coming soon!" in the VCTF tab  in the server browser.  Check it and  
see if you can crash it.

Any info on settings so that I might be able to reproduce would be  
helpful.

Cheers,

-Rob


On Dec 18, 2007, at 8:52 PM, Chris Brunelle wrote:

> I’m getting the exact same thing as well…
>
> L
>
> From: raXimous [mailto:teh.hax at gmail.com]
> Sent: Tuesday, December 18, 2007 4:29 PM
> To: ut3 at icculus.org
> Subject: Re: [ut3] Beta demo linux server. mk2. Full retail linux  
> server.
>
> NetComeGo: Close TcpipConnection_4 84.59.107.2:33139
> NetComeGo: Open TheWorld  84.59.107.2:33139
> NetComeGo: Close TcpipConnection_5 84.59.107.2:33139
> NetComeGo: Open TheWorld  84.59.107.2:33139
> NetComeGo: Close TcpipConnection_2 60.240.254.203:10154
> NetComeGo: Close TcpipConnection_6 84.59.107.2:33139
> NetComeGo: Open TheWorld  60.240.254.203:10221
> Log: Client netspeed is 10000
> NetComeGo: Close TcpipConnection_7 60.240.254.203:10221
> NetComeGo: Open TheWorld  60.240.254.203:10221
> NetComeGo: Close TcpipConnection_8 60.240.254.203:10221
> NetComeGo: Close TcpipConnection_3 60.240.254.203:10206
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0  
> players
> NetComeGo: Open TheWorld  60.240.254.203:10221
> ScriptLog: Writing out stats for inactive player rax
> ScriptWarning: UTDeathmatch DM- 
> Sentinel.TheWorld:PersistentLevel.UTDeathmatch_0 (Function  
> UTGame.UTGame:WriteOnlinePlayerScores:0311) There were no  
> playerscores to write out
> NetComeGo: Open TheWorld  60.240.254.203:10233
> Log: Client netspeed is 10000
> Log: UTPlayerController_2 got player TcpipConnection_10
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1  
> players
> ScriptLog: UTPlayerController_2::ServerRegisterPlayerRanking  
> NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1  
> players
> ScriptLog: ProcessServerTravel: DM-ShangriLa
> Log: SeamlessTravel to: DM-ShangriLa
> Log: ClearAllAnimSetLinkupCaches - Took 18.47ms
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> Log: Bringing World EnvyEntry.TheWorld up for play (30) at  
> 2007.12.19-10.18.42
> Log: Bringing up level for play took: 0.001502
> Log: ClearAllAnimSetLinkupCaches - Took 20.62ms
> Log: Game class is 'UTDeathmatch'
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> Log: Novodex Terrain Creation (Terrain_0): 8.038000 ms
> Log: Bringing World DM-ShangriLa.TheWorld up for play (30) at  
> 2007.12.19-10.18.55
> ScriptLog: Mutators UTGame.UTMutator_Instagib
> ScriptLog: MinNetPlayers:  1
> ScriptLog: -- MAPVOTE is ENABLED!!!!!
> Log: Bringing up level for play took: 1.538786
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:  
> UTPlayerController_4
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:  
> UTPlayerController_4
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_3
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_3
> ScriptLog: UTPlayerController_4::ServerRegisterPlayerRanking  
> NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
> Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1  
> players
> ScriptLog: START MATCH
> ScriptLog:   Num Matches Played: 1
> NetComeGo: Close TcpipConnection_9 60.240.254.203:10221
> NetComeGo: Open TheWorld  90.206.183.21:1101
> Log: Client netspeed is 10000
> NetComeGo: Close TcpipConnection_11 90.206.183.21:1101
> NetComeGo: Open TheWorld  90.206.183.21:1101
> NetComeGo: Close TcpipConnection_12 90.206.183.21:1101
> NetComeGo: Open TheWorld  90.206.183.21:1101
> Log: UDP recvfrom error: 111 () from 0.0.0.0:0
>
> I timed out approx 10mins after the UDP recv came up. the time  
> between the 90.etc ip connecting and the recvfrom was less then 15  
> seconds
>
> hope you can get this sorted quick ryan, it's going to hurt  
> otherwise :<
> On Dec 19, 2007 9:17 AM, raXimous <teh.hax at gmail.com> wrote:
> yeah ryan i can confirm it's definently still there, it's reacting  
> the same way it did earlier too.....  trying to get it to happen  
> again atm to get the log files for you
>
> On Dec 19, 2007 6:44 AM, Ryan C. Gordon < icculus at icculus.org> wrote:
>
> > Log: UDP recvfrom error: 111 () from 0.0.0.0:0 <http://0.0.0.0:0/>
> >
> > I remember that from the beta demo linux server.
> >
> > It appears epic missed it?
> I thought we fixed this. I'm researching this right now.
>
> --ryan.
>
>
> ---
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>
>

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