[ut3] Beta demo linux server. mk2. Full retail linux server.

Chris Brunelle cbrunelle8 at cogeco.ca
Tue Dec 18 20:52:19 EST 2007


I'm getting the exact same thing as well.

 

:-(

 

  _____  

From: raXimous [mailto:teh.hax at gmail.com] 
Sent: Tuesday, December 18, 2007 4:29 PM
To: ut3 at icculus.org
Subject: Re: [ut3] Beta demo linux server. mk2. Full retail linux server.

 

NetComeGo: Close TcpipConnection_4 84.59.107.2:33139
NetComeGo: Open TheWorld  84.59.107.2:33139
NetComeGo: Close TcpipConnection_5 84.59.107.2:33139
NetComeGo: Open TheWorld  84.59.107.2:33139
NetComeGo: Close TcpipConnection_2 60.240.254.203:10154
NetComeGo: Close TcpipConnection_6 84.59.107.2:33139
NetComeGo: Open TheWorld  60.240.254.203:10221
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_7 60.240.254.203:10221
NetComeGo: Open TheWorld  60.240.254.203:10221
NetComeGo: Close TcpipConnection_8 60.240.254.203:10221
NetComeGo: Close TcpipConnection_3 60.240.254.203:10206
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0 players
NetComeGo: Open TheWorld  60.240.254.203:10221
ScriptLog: Writing out stats for inactive player rax
ScriptWarning: UTDeathmatch
DM-Sentinel.TheWorld:PersistentLevel.UTDeathmatch_0 (Function
UTGame.UTGame:WriteOnlinePlayerScores:0311) There were no playerscores to
write out 
NetComeGo: Open TheWorld  60.240.254.203:10233
Log: Client netspeed is 10000
Log: UTPlayerController_2 got player TcpipConnection_10
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players 
ScriptLog: UTPlayerController_2::ServerRegisterPlayerRanking
NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players 
ScriptLog: ProcessServerTravel: DM-ShangriLa
Log: SeamlessTravel to: DM-ShangriLa
Log: ClearAllAnimSetLinkupCaches - Took 18.47ms
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene. 
Log: Bringing World EnvyEntry.TheWorld up for play (30) at
2007.12.19-10.18.42
Log: Bringing up level for play took: 0.001502
Log: ClearAllAnimSetLinkupCaches - Took 20.62ms
Log: Game class is 'UTDeathmatch' 
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_0): 8.038000 ms
Log: Bringing World DM-ShangriLa.TheWorld up for play (30) at
2007.12.19-10.18.55 
ScriptLog: Mutators UTGame.UTMutator_Instagib
ScriptLog: MinNetPlayers:  1
ScriptLog: -- MAPVOTE is ENABLED!!!!!
Log: Bringing up level for play took: 1.538786
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_4 
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_4
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_3
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_3 
ScriptLog: UTPlayerController_4::ServerRegisterPlayerRanking
NewPlayerRanking:'1352' was PlayerReplicationInfo.PlayerRanking:'0'
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1 players 
ScriptLog: START MATCH
ScriptLog:   Num Matches Played: 1
NetComeGo: Close TcpipConnection_9 60.240.254.203:10221
NetComeGo: Open TheWorld  90.206.183.21:1101
Log: Client netspeed is 10000
NetComeGo: Close TcpipConnection_11 90.206.183.21:1101
NetComeGo: Open TheWorld  90.206.183.21:1101 
NetComeGo: Close TcpipConnection_12 90.206.183.21:1101
NetComeGo: Open TheWorld  90.206.183.21:1101
Log: UDP recvfrom error: 111 () from 0.0.0.0:0

I timed out approx 10mins after the UDP recv came up. the time between the
90.etc ip connecting and the recvfrom was less then 15 seconds

hope you can get this sorted quick ryan, it's going to hurt otherwise :< 

On Dec 19, 2007 9:17 AM, raXimous <teh.hax at gmail.com> wrote:

yeah ryan i can confirm it's definently still there, it's reacting the same
way it did earlier too.....  trying to get it to happen again atm to get the
log files for you

 

On Dec 19, 2007 6:44 AM, Ryan C. Gordon < icculus at icculus.org> wrote:


> Log: UDP recvfrom error: 111 () from 0.0.0.0:0 <http://0.0.0.0:0/>

>
> I remember that from the beta demo linux server.
>
> It appears epic missed it?

I thought we fixed this. I'm researching this right now.

--ryan.


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