[ut3] Satirical take on Epics delay of the Linux Distro for Ut3 [video]

Bensch Blaser g-news at freesurf.ch
Mon Dec 17 13:26:11 EST 2007


and you'd like to back that up with...?

On 17.12.2007, at 18:50, Cube sis wrote:

> we are more then 1% of pc gamers.....
>
> On Dec 17, 2007 10:24 AM, Bensch Blaser <g-news at freesurf.ch> wrote:
> Linux gamers the biggest group of what?
> Online servers? Maybe, even possibly so, which would give a big
> incentive to release a linux dedicated server client, if you want your
> game to succeed. Gamers however is likely a minute percentage of the
> entire pie.
> There are maybe 98% windows, 1% Mac and 1% Linux out there, depending
> on the game and genre give and take 2%.
>  From a client perspective, releasing Mac and Linux clients is pure
> courtesy and then some bragging rights about cross-platform
> capability. Economically, we're completely expendable.
> If you think otherwise, you're simply nuts.
>
> Bensch
>
> On 17.12.2007, at 14:04, Thomas Ilnseher wrote:
>
> >
> > Am Montag, den 17.12.2007, 10:21 +0100 schrieb  
> info at snakeservers.net:
> >>
> >> This game is gonna be dead on this way
> > hey, I'm a Linux gamer myself, but:
> >> the linux gamers are the bigest group
> > for sure they aren't!
> >
> > eg.: Valve does regularly hardware surveys using steam. this allowed
> > to
> > identify wine users on steam (wine would show up wine-alsa.drv as
> > sound-driver). Some info was posted on the valve website. 0.13%  
> using
> > wine. That leaves 99,87% using windows ...
> >
> > granted, as I _AM_ a linux gamer, I don't use steam, even though it
> > does
> > run in wine, but given that 7 out of 8 linux gamers think like me,
> > this
> > would give roughly 1% of market share. This isn't enough to decide
> > about
> > success or failure of a game
> > --
> > Thomas Ilnseher <ilnseher at eit.uni-kl.de>
> >
> >
> > ---
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> >
> >
>
>
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>
>




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