[ut3] LINUX CLIENT RELEASE DATE - OFFICIAL
Jonathan Schleifer
js-ut3 at webkeks.org
Sat Dec 15 16:21:54 EST 2007
Audrius <dnsb653 at post.skynet.lt> wrote:
> Or it could be both server side and client side:
> Client side could use PhysX for fancy animations and effects and
> server side could use this for collision-detection in order to find
> out if you were killed by some falling rock ;)
>
> Audrius
This is exactly how it's done. Gameplay related physics always need to
be calculated at the server, otherwise cheating is possible.
--
Jonathan
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