[ut3] LINUX CLIENT RELEASE DATE - OFFICIAL

Jonathan Schleifer js-ut3 at webkeks.org
Sat Dec 15 16:21:54 EST 2007


Audrius <dnsb653 at post.skynet.lt> wrote:

> Or it could be both server side and client side:
> Client side could use PhysX for fancy animations and effects and
> server side could use this for collision-detection in order to find
> out if you were killed by some falling rock ;)
> 
> Audrius

This is exactly how it's done. Gameplay related physics always need to
be calculated at the server, otherwise cheating is possible.

-- 
Jonathan



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