[ut3] LINUX CLIENT RELEASE DATE - OFFICIAL

Spike spike at spykes.net
Sat Dec 15 14:40:26 EST 2007


On Sat, 15 Dec 2007 13:51:41 -0500
Nagromme <nagromme at gmail.com> wrote:

> I assume that software-driven PhysX would simply process things more  
> slowly than hardware-boosted PhysX. The game might respond by not  
> rendering some optional effects, but for things that affect game play,  
> if a map really needed PhysX hardware then I expect those without it  
> would simply see poor frame rates. How poor would depend on their CPU  
> power.
> 
> nagromme
> 
> 
> 
> 
> Begin forwarded message:
> 
> > From: "Rick Page" <mpcacrucesalus at gmail.com>
> > Date: December 15, 2007 1:33:17 PM EST
> > To: ut3 at icculus.org
> > Subject: Re: [ut3] LINUX CLIENT RELEASE DATE - OFFICIAL
> > Reply-To: ut3 at icculus.org
> >
> > This brings up an interesting question. I have not kept up with  
> > reading all about the PhysX card. So some facts would be great,  
> > before it gets mixed in with speculations. Now my question. What  
> > happens on the client side for all of us that don't have the PhysX  
> > card? If someone online that has a card blows up a building and it  
> > comes tumbling down on top of you, and you don't have the card, do  
> > you still see a building wall coming down on you? I am sure that it  
> > just won't be as spectacular on your end as their end.
> > Rick

What would be interesting if there was network assisted physics. Eg,
only the server would need the physics card, and then just pipe all
fancy the effects to the clients. This would have a lot bigger chance
of catching on than everyone having cards.



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