[ut3] LINUX CLIENT RELEASE DATE - OFFICIAL

[Apoc]Death death at apoc.org
Sat Dec 15 14:03:04 EST 2007


 From what I've read, UT3 visuals will be no better or worse *out of  
the box* with a PhysX card.  You have to download add-on maps and  
mods from Ageia that are made specifically to show off the power of  
the hardware (zillions of particles, big soft and squishy collisions,  
there's a whole slew of neat demos in the Ageia driver package that  
comes with the game on the Windoze side).  Related to this list,  
PhysX cards lack linux drivers, of course.  Ultimately, UT3 uses  
Ageia's Physics library through and through, but the game was  
targeted at people that lack a PhysX card.  The engine is capable of  
taking advantage of one, that's all.

Interestingly, though the contrary has been stated a few times on  
this list and elsewhere, I am under the impression that servers do  
need to do physics calculations, for vehicles in particular.  As  
such, a server would indeed need the Ageia library as much as a  
client does.

Cheers,

-Rob


On Dec 15, 2007, at 1:33 PM, Rick Page wrote:

> This brings up an interesting question. I have not kept up with  
> reading all about the PhysX card. So some facts would be great,  
> before it gets mixed in with speculations. Now my question. What  
> happens on the client side for all of us that don't have the PhysX  
> card? If someone online that has a card blows up a building and it  
> comes tumbling down on top of you, and you don't have the card, do  
> you still see a building wall coming down on you? I am sure that it  
> just won't be as spectacular on your end as their end.
> Rick
>
> On Dec 15, 2007 10:16 AM, Kingster <kingster at unrealplayground.com>  
> wrote:
> Additionally, he says that PhysX would be client-side only...  That  
> would be
> smart...  Let's keep track of falling stuff that will kill you only  
> on the
> client!  Sounds like a great place to start hacking to me....  I  
> can see it
> now...  Skull-crusher bots.
>
> Kingster
>
> -----Original Message-----
> From: Yannick Delwiche [mailto:yannick at i4games.eu ]
> Sent: Saturday, December 15, 2007 4:15 AM
> To: ut3 at icculus.org
> Subject: Re: [ut3] LINUX CLIENT RELEASE DATE - OFFICIAL
>
> Furthermore, he also seems to miss the fact that Apache can be run on
> Windows servers. So these graphs are pretty useless.
>
> Bensch Blaser a écrit :
> > While this guy might be accurate about Gamespy causing the  
> holdup, he
> > clearly has no idea what the difference between Unix based, and
> > unix-like is. Linux is not Unix based. It might be a derivate of  
> Minix,
> > which you might call Unix based, but it's still a derivate. And that
> > might also be why I don't think we're ever going to run the Linux  
> ded
> > server on OS X natively. Because OS X IS Unix based.
> >
> > Anyhow, all this speculation doesn't change a thing.
> > However, I'd like to have an update on the Mac client version. Ryan?
> >
> > Bensch
> >
> > On 14.12.2007, at 22:48, Pierce Ward wrote:
> >
> >> *SPECULATION* http://www.prounreal.com/?t=73341&f=180 *SPECULATION*
>
>
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