[ut3] LINUX CLIENT RELEASE DATE - OFFICIAL
Nagromme
nagromme at gmail.com
Sat Dec 15 13:51:41 EST 2007
I assume that software-driven PhysX would simply process things more
slowly than hardware-boosted PhysX. The game might respond by not
rendering some optional effects, but for things that affect game play,
if a map really needed PhysX hardware then I expect those without it
would simply see poor frame rates. How poor would depend on their CPU
power.
nagromme
Begin forwarded message:
> From: "Rick Page" <mpcacrucesalus at gmail.com>
> Date: December 15, 2007 1:33:17 PM EST
> To: ut3 at icculus.org
> Subject: Re: [ut3] LINUX CLIENT RELEASE DATE - OFFICIAL
> Reply-To: ut3 at icculus.org
>
> This brings up an interesting question. I have not kept up with
> reading all about the PhysX card. So some facts would be great,
> before it gets mixed in with speculations. Now my question. What
> happens on the client side for all of us that don't have the PhysX
> card? If someone online that has a card blows up a building and it
> comes tumbling down on top of you, and you don't have the card, do
> you still see a building wall coming down on you? I am sure that it
> just won't be as spectacular on your end as their end.
> Rick
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