Sounds to me like you have chunk misalignment issues and your system is being starved for IO, or you have a disk in the array that is bad and causing bitmap re-calculations to happen all the time. Also many drives (cheap ones, i.e "green" or "itellisense") will park the heads way more often, leading to way high cycling counts, run smart tools over your drives and see how high your counts are....<br>
<br>Take down your raid array and test is basically my advice.<br><br>I stopped using raid 5 for these and many other reasons which often would cause inexplicable system jarring; after being stalwart user for many years and dealing with the problems I stopped. Raid10 is hassle free and better solutions IME.<br>
<br><br><br><div class="gmail_quote">On 2 June 2011 04:18, Alex Boag-Munroe <span dir="ltr"><<a href="mailto:boagenator@gmail.com">boagenator@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
I do use software raid 5, why do you ask? That shouldn't be relevant really the game isn't exactly IO intensive and I seriously can't see the gun showing/not showing making any difference whatsoever to a RAID issue.<div>
<div></div><div class="h5"><br>
<br><div class="gmail_quote">On 1 June 2011 17:05, Joel Wiramu Pauling <span dir="ltr"><<a href="mailto:joel@aenertia.net" target="_blank">joel@aenertia.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
but you are running software raid 5 or similar?<br><br><div class="gmail_quote"><div>On 2 June 2011 03:12, kristjan <span dir="ltr"><<a href="mailto:kristjan.ugrin@gmail.com" target="_blank">kristjan.ugrin@gmail.com</a>></span> wrote:<br>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>I did that, however I did cut out many maps, since game size is huge.<br>
Still stuttering - I've moved my monitor so I can see HDD lamp, the disk activity is completely<br>
unrelated to stuttering - so it's not because the game is waiting for I/O<div><br>
<br>
On Wed, 01 Jun 2011 00:41:58 +0200, Joel Wiramu Pauling <<a href="mailto:joel@aenertia.net" target="_blank">joel@aenertia.net</a>> wrote:<br>
<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>
Try making a temporary ram disk if you have enough ram, copy over the ut2004<br>
dir and running from the ram disk. This will eliminate io issues.<br>
<br>
I have had problems (espeically with software raid5 or similar) setups where<br>
the system gets starved of IO.<br>
<br>
On 1 June 2011 10:07, kristjan <<a href="mailto:kristjan.ugrin@gmail.com" target="_blank">kristjan.ugrin@gmail.com</a>> wrote:<br>
<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>
On previous less powerfull system it was performing a bit worse than 32-bit<br>
version,<br>
so I thought it's not that good.<br>
<br>
I've tried now with 64-bit version - same.<br>
<br>
<br></div><div>
On Wed, 01 Jun 2011 00:03:27 +0200, Alex Boag-Munroe <<a href="mailto:boagenator@gmail.com" target="_blank">boagenator@gmail.com</a>><br>
wrote:<br>
<br>
Why not the 64 bit version?<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
<br>
</blockquote>
--<br>
kriko<br>
_______________________________________________<br></div></div><div><div>
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<br>
</div></div></blockquote></blockquote><div><font color="#888888">
<br>
<br>
-- <br>
kriko</font><div><div></div><div><br>
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<br></blockquote></div><br><br clear="all"><br>-- <br></div></div><font color="#888888">Alex Boag-Munroe<br><br><br>
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