Given that this issue doesn't arise with other games, namely ut2k3, ut, doom 3, quake 3 or quake 4, are we sure the kernel is to blame for this?<br><br><div><span class="gmail_quote">On 16/12/05, <b class="gmail_sendername">
David Wood</b> <<a href="mailto:email@example.com">firstname.lastname@example.org</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
The OOM killer is part of the kernel. This is not a problem with UT.<br><br>To disable it, I would suggest using google to look for the relevant<br>references... Haven't had to do it myself (cause I don't enable it in<br>
kernels I build) or I would have more specific advice.<br><br>On Fri, 16 Dec 2005, Matthew Arnold wrote:<br><br>> Spike wrote:<br>>> Probably the OOM killer at work. Check /var/log/messages.<br>>> Probably might wanna see how much ram the game is using as well.
<br>><br>> I don't know if it got lost in the transition or not so I'll repeat my<br>> question: is this a problem with the current ut2004 patch or a problem with<br>> my 2.6.13 kernel? Either way, how do I fix it?
<br>><br>> Thanks,<br>> Matt<br>><br><br></blockquote></div><br><br clear="all"><br>-- <br>Alex Boag-Munroe<br><br>Lack of planning on your part does not constitute an emergency on mine.