[ut2004] ut2004 stuttering

Joel Wiramu Pauling joel at aenertia.net
Wed Jun 1 12:51:01 EDT 2011


Sorry 4:30am here - threads, hard to follow...

On 2 June 2011 04:35, Alex Boag-Munroe <boagenator at gmail.com> wrote:

> The guy having problems isn't using RAID.
>
>
> On 1 June 2011 17:29, Joel Wiramu Pauling <joel at aenertia.net> wrote:
>
>> Sounds to me like you have chunk misalignment issues and your system is
>> being starved for IO, or you have a disk in the array that is bad and
>> causing bitmap re-calculations to happen all the time. Also many drives
>> (cheap ones, i.e "green" or "itellisense") will park the heads way more
>> often, leading to way high cycling counts, run smart tools over your drives
>> and see how high your counts are....
>>
>> Take down your raid array and test is basically my advice.
>>
>> I stopped using raid 5 for these and many other reasons which often would
>> cause inexplicable system jarring; after being stalwart user for many years
>> and dealing with the problems I stopped. Raid10 is hassle free and better
>> solutions IME.
>>
>>
>>
>>
>> On 2 June 2011 04:18, Alex Boag-Munroe <boagenator at gmail.com> wrote:
>>
>>> I do use software raid 5, why do you ask?  That shouldn't be relevant
>>> really the game isn't exactly IO intensive and I seriously can't see the gun
>>> showing/not showing making any difference whatsoever to a RAID issue.
>>>
>>>
>>> On 1 June 2011 17:05, Joel Wiramu Pauling <joel at aenertia.net> wrote:
>>>
>>>> but you are running software raid 5 or similar?
>>>>
>>>> On 2 June 2011 03:12, kristjan <kristjan.ugrin at gmail.com> wrote:
>>>>
>>>>> I did that, however I did cut out many maps, since game size is huge.
>>>>> Still stuttering - I've moved my monitor so I can see HDD lamp, the
>>>>> disk activity is completely
>>>>> unrelated to stuttering - so it's not because the game is waiting for
>>>>> I/O
>>>>>
>>>>>
>>>>> On Wed, 01 Jun 2011 00:41:58 +0200, Joel Wiramu Pauling <
>>>>> joel at aenertia.net> wrote:
>>>>>
>>>>>  Try making a temporary ram disk if you have enough ram, copy over the
>>>>>> ut2004
>>>>>> dir and running from the ram disk. This will eliminate io issues.
>>>>>>
>>>>>> I have had problems (espeically with software raid5 or similar) setups
>>>>>> where
>>>>>> the system gets starved of IO.
>>>>>>
>>>>>> On 1 June 2011 10:07, kristjan <kristjan.ugrin at gmail.com> wrote:
>>>>>>
>>>>>>  On previous less powerfull system it was performing a bit worse than
>>>>>>> 32-bit
>>>>>>> version,
>>>>>>> so I thought it's not that good.
>>>>>>>
>>>>>>> I've tried now with 64-bit version - same.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, 01 Jun 2011 00:03:27 +0200, Alex Boag-Munroe <
>>>>>>> boagenator at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>  Why not the 64 bit version?
>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>> kriko
>>>>>>> _______________________________________________
>>>>>>> ut2004 mailing list
>>>>>>> ut2004 at icculus.org
>>>>>>> http://icculus.org/mailman/listinfo/ut2004
>>>>>>>
>>>>>>>
>>>>>
>>>>> --
>>>>> kriko
>>>>>
>>>>> _______________________________________________
>>>>> ut2004 mailing list
>>>>> ut2004 at icculus.org
>>>>> http://icculus.org/mailman/listinfo/ut2004
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> ut2004 mailing list
>>>> ut2004 at icculus.org
>>>> http://icculus.org/mailman/listinfo/ut2004
>>>>
>>>>
>>>
>>>
>>> --
>>> Alex Boag-Munroe
>>>
>>>
>>>
>>> _______________________________________________
>>> ut2004 mailing list
>>> ut2004 at icculus.org
>>> http://icculus.org/mailman/listinfo/ut2004
>>>
>>>
>>
>> _______________________________________________
>> ut2004 mailing list
>> ut2004 at icculus.org
>> http://icculus.org/mailman/listinfo/ut2004
>>
>>
>
>
> --
> Alex Boag-Munroe
>
>
>
> _______________________________________________
> ut2004 mailing list
> ut2004 at icculus.org
> http://icculus.org/mailman/listinfo/ut2004
>
>
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