[ut2004] missing eyecandy with openGL?
GMSmith at gmx.net
Thu Mar 12 03:15:03 EDT 2009
Hello all. :)
> Headlights (well, dynamic lighting in general) will be in the next
> patch. I disabled dynamic lights, regardless of what the options menu
> says, right before going gold because of a nasty rendering bug, which
> has since been fixed. This is true on Mac and Linux.
> Detailed shadows will hopefully make it into a later patch. The reason
> we don't have them is because the render-to-texture GL extensions all
> suck. However, recent SDL versions hide a lot of the nastiness, so it
> might make it into the game...no promises yet, though, as it might take
> a lot of work in OpenGLDrv in spite of SDL's additions.
Speaking for myself, those shadows don't really mean too much to me. You won't see them in the heat of the battle anyway. ;) The headlights are somewhat more useful. Being ran over by a vehicle in a dark passage because you did not see it sucks. :D
> First person who says ut2004 uses a "Direct3D to OpenGL wrapper" gets a
> boot in the ass.
Besides, thanks to Ryan for the port. :)
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