[ut2004] hit-hit-hitching on debian etch
blackavar at citizensofgravity.com
Thu May 3 15:13:42 EDT 2007
try starting with --nosound, that might help isolate the problem.
> Ok I did that and it did seem to lessen the hitching quite a bit although
> it did not go away entirely.
> Just to clarify, in /usr/lib there was libopenal.so.0 which was a link to
> libopenal.so.0.0.0.0 does it matter which one I copy to the games System
> directory and do I need to rename it to libopenal.so?
> Also, any other suggestions? I'm not afraid to compile my own kernel if
> that's what it takes :-)
> Thanks again. You all are awesome.
> Sent via BlackBerry from Cingular Wireless
> -----Original Message-----
> From: "Steve Ellis" <icarus.lnx at gmail.com>
> Date: Thu, 3 May 2007 11:43:00
> To:ut2004 at icculus.org
> Subject: Re: [ut2004] hit-hit-hitching on debian etch
> Try forcing it to use the system provided openal.so driver provided,
> I've seen it cause problems like this with ALSA
> copy your system openal.so into the ut2004/system...at least it's
> worked for me and a few others...
> On 5/3/07, Abram B Olson <schwarzgerat at gmail.com> wrote:
>> Ok so now that I can play the game I've found that it is hitching like
>> crazy. I'm using the stock debian kernel for etch, I've tried both the
>> nvidia 97.55 and 100.14.03 drivers and my hardware is this:
>> core2 duo E6400
>> asus p5b
>> 2 gigs ddr2 6400
>> nvidia 8800gts
>> on-board audio
>> 1280x1024 native resolution lcd
>> It happens regardless of the settings in game. It feels like the game
>> just isn't responding for a fraction of a second.
>> I've played ut2004 in linux many times before and I've never seen it do
>> Anyone have any suggestions for things to look at that might be causing
"Proceeds the Weedian... Nazareth!"
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