[ut2004] Freeze upon exit?
Spike
spike at spykes.net
Fri Feb 25 19:28:07 EST 2005
Log: appRequestExit(0) <-- when i click exit in the game
Exit: Preparing to exit.
Log: Purging garbage
Exit: Game engine shut down
Exit: SDL client shut down
Log: appRequestExit(0) <-- first killall
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x85d5171]
Log: [ 2] [0xffffe420]
Log: [ 3] /lib/libpthread.so.0 [0xa7fd30e9]
Log: [ 4] ./openal.so(Posix_LockMutex+0x20) [0xa5543fc8]
Log: Unreal Call Stack: UALAudioSubsystem::Shutdown <-
UALAudioSubsystem::Destroy <- UObject::ConditionalDestroy <-
DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <-
UObject::StaticExit <- appPreExit
Exit: Exiting. <----------- second killall
Log: FileManager:
Reading 0 GByte 56 MByte 177 KByte 5 Bytes from HD took 13.140874
seconds (2.270646 reading, 10.870228 seeking). Log: FileManager:
0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Feb 25 20:24:56 2005
On Fri, 25 Feb 2005 20:22:27 -0400
Spike <spike at spykes.net> wrote:
> Anyone have any idea why the game locks up upon exit for me?
> I did some messing around and concluded that it locks up upon shutting
> down openal.so, the sound subsystem thread. My system currently runs
> NPTL threading, and this has never happened before on linuxthreads. I
> have to killall ut2004-bin twice to get it to finally exit. This is
> really annoying since sometimes I forget its left running and its
> hogging all of my ram.
>
> Any ideas? Anyone else have the same issue?
>
> Bren
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