[ut2004] 3369 Crash

Spike spike at spykes.net
Tue Dec 13 17:13:07 EST 2005


Probably the OOM killer at work. Check /var/log/messages.
Probably might wanna see how much ram the game is using as well.


Bren

On Tue, 13 Dec 2005 16:00:24 -0600
Matthew Arnold <marnold at ez-net.com> wrote:

> I've been testing out the 3369 and 3369.1 patches. If I play an instant 
> action game of Onslaught, I can play through to victory just fine. When 
> the next level is trying to load, UT2004 will just die. The only thing 
> that comes to the console is "Killed". Here's a tail of my UT2004.log:
> 
> Log: MatchViewportsToActors: GUI2K4.UT2K4MainMenu
> Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu
> Log: Static mesh batches: 0 vertex bytes, 0 index bytes
> Debug: UT2k4MainMenu.Opened()   Sender:None
> ScriptLog: Attempting to close a non-existing menu page
> Log: URL: Adding default option Name=[SCB]A.T._Hun
> Log: URL: Adding default option Class=Engine.Pawn
> Log: URL: Adding default option Character=Mekkor
> Log: URL: Adding default option team=1
> Log: Browse: 
> ONS-Torlan?LinkSetup=Default?BonusVehicles=true?Game=Onslaught.ONSOnslaughtGame?RedT
> 
> That is precisely where the log ends. Something is killing it even 
> before it has a chance to spit anything out to the log. I'm using 
> Slackware 10.2 with the 2.6.13 kernel and the latest NVIDIA drivers.
> 
> Matt



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