[ut2004] Semi-random crashes in single player game

Peter Hoff petehoff at pacbell.net
Wed Oct 27 17:43:18 EDT 2004

Yeah, everything's patched

Joel Wiramu Pauling wrote:

>Are you all patched up to the latest version?
>What about your OS? have you got an upto date kernel etC?
>On Wed, 2004-10-27 at 13:37 -0700, Peter Hoff wrote:
>>I get cashes a lot while playing the single player game (I've only done 
>>a little multiplayer, so i don't know if it happens there too). it seems 
>>to happen most often when I'm going against the Hellions, but it happens 
>>other times as well. Here is the end of the log from the most recent 
>>time it happened. it was an instagib bloodrites match against Blood Fist 
>>on Iron Diety, if it matters.
>>Log: Allocating 120120 byte dynamic vertex buffer.
>>Critical: Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]
>>Exit: Executing UObject::StaticShutdownAfterError
>>Exit: Executing USDLClient::ShutdownAfterError
>>Log: Waiting for file streaming thread to finish...
>>Exit: OpenAL Audio subsystem shut down.
>>Exit: Exiting.
>>Log: FileManager: Reading 0 GByte 399 MByte 787 KByte 17 Bytes from HD 
>>took 27.599781 seconds (11.165773 reading, 16.434008 seeking).
>>Log: FileManager: 0.000000 seconds spent with misc. duties
>>Uninitialized: Name subsystem shut down
>>Uninitialized: Log file closed, Wed Oct 27 13:16:37 2004
>>SuSE 9.1 Pro
>>Nforce2 motherboard
>>GeForceFX 5900 Ultra
>>kernel and drivers are current
>>Anyway, it would be nice if this could get fixed one way or another. All 
>>recomendations are welcome. I've got a few levels I can't pass, plus 
>>it's cost me probably over 10k credits, so I spend a lot of time doing 
>>head-to-heads to make up for it. Very frustrating.

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