[ut2004] Help? 64 bit linux client and poor fps.

EC zybhjk at verizon.net
Sat Nov 27 13:41:16 EST 2004


You may want to think about making your scripts kill -STOP $pid instead of just kill -9.  This will stop the processes, but you can also then send the pid a -CONT signal and it will continue right where it left off.  The only disadvantage is that they will remain in ram.

//ec

Fri, 26 Nov 2004 17:15:59 -0500 | Rick B <zajelo3 at cfl.rr.com>

::-Clint Goudie-Nice wrote:
::-
::->I've tried increasing it to as high as 128 to no avail..
::->
::->On Fri, 2004-11-26 at 14:03 -0600, Paul wrote:
::->  
::->
::->>On Fri, 2004-11-26 at 12:07 -0600, Nathan Dale Van Eps wrote:
::->>    
::->>
::->>>On Thu, 2004-11-25 at 18:31 -0700, Clint Goudie-Nice wrote:
::->>>      
::->>>
::->>>>>What maps are you getting those fps at? I'll give it a try and see what
::->>>>>I get. I have a 5900.
::->>>>>          
::->>>>>
::->>>>Any map that has a big open area. I'd imagine any ONS map would do. I've been testing with CTF-Galvanic.
::->>>>        
::->>>>
::->>>CTF-CBP2-Botanic will dip into the 20s for me at certain spots. Mostly
::->>>when I'm looking at a big open area, and that map is very open. I always
::->>>thought it was bad map design...ONS open areas work better...
::->>>      
::->>>
::->>Running out of memory for Static Meshes possibly?  If that is the case
::->>then this tweak from the ut2004-linux FAQ may possibly fix it.
::->>
::->>Q: I've got an awesome box, but I can't get more than 9 fps on AS-
::->>Mothership. Help!
::->>A: Open up your UT2004.ini file and change VARSize=32 to VARSize=64. It
::->>should be under the [OpenGLDrv.OpenGLRenderDevice] section. That should
::->>do the trick. VARSize controls how much static geometry in megabytes can
::->>be cached in AGP memory.
::->>
::->>Regards,
::->>Paul
::->>    
::->>
::->
::->
::->  
::->
::-Clint,
::-    If you using a vanilla kernel switching to something like a ck 
::-kernel might help. Also make sure you might want to turn off stuff like 
::-magicdev, xscreensaver, eggcups, etc.. , as these processes  check every 
::-few seconds to see if, for example a new cd has been inserted into the 
::-cdplayer or if a new document has been added to the printer queue. It 
::-might not help overall fps but it will smooth gameplay out. I created a 
::-launcher on my desktop that when clicked will shut these processes down 
::-by executing the command "killall magicdev | killall xscreensaver | 
::-killall eggcups". What speed is the cpu you have?
::-
::-                Rick B



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