[ut2004] 64 bit client problems with downloads
Zachary Williams
admin at ztnet.com
Sun Nov 21 22:22:19 EST 2004
The gameserver does not ever compress or send compressed files. Only the
redirect server will have compressed files to send.
> It *appears* that the file sent from the "redirect" server is indeed
> compressed, while the file from the hosting server is being sent in
> uncompressed form [or else the "receive" routine is
> decompressing-on-the-fly
> and writing that to the Cache####.tmp file] and given what I see even from
> this small snippet, I can certainly understand why the "uncompressed" form
> would be several times larger :)
>
> Presuming for the moment that the server is really sending the whole file
> "decompressed", would this actually be Atari's "bug"? (since, presumably,
> even "windows" based servers would exhibit this behavior) Or is it the
> case
> that "everyone" actually uses a linux server for "hosting" games, so
> nobody
> really knows if this happens "from a windows server" or not? [OK, it must
> be
> getting late if I'm starting to ask silly questions like that...]
>
> OTOH, if the client is decompressing-on-the-fly, and it is SUPPOSED to be
> doing that, then this might explain why the program restarts the download
> from the hosting server: the first file would appear to be "corrupt", so
> the
> client retries ... [just a thought...]
>
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