[ut2004] linux client's framerate capped at 50?

Gian Paolo Mureddu Thetargos at tutopia.com
Fri Mar 5 22:23:14 EST 2004


Ryan C. Gordon wrote:

>>So basically is because I use a 2.6 kernel that I get better framerate 
>>On-Line than single player? Go figure...
>>    
>>
>
>Well, partially.
>
>You'll get a better framerate than a 2.4 person because the process
>scheduler works at a 1 ms resolution, as I said. But frequently your
>framerate is better online because:
>
>1) In single player, you're playing against bots. Bot AI is expensive
>(about 2 fps per bot time ten bots is a framerate killer). Even on a
>server with bots, the Bot AI is not running on your machine, so if you
>have a good connection to the server, you might find that this makes
>your game experience much more responsive. Someone suggested that it
>might be beneficial to those with dual processors to run a dedicated
>server for themselves on the same machine, and connect to that for
>single player games...this effectively splits the game logic and physics
>onto one CPU, and rendering and sound onto the other, which can be a
>good win.
>
>2) There are some basic physics done on the client, but by and large the
>heavy load is done by the server...this is a bigger framerate win for
>Onslaught because of the vehicles.
>
>In short, it isn't uncommon to get a better framerate, up to the cap,
>online.
>
>--ryan.
>
>
>
>
>  
>
Thanks for the somewhat extensive explanation, man!
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