[ut2004] Linux 3236 with fixed load times...
J. Ryan Earl
heretic at clanhk.org
Sun Jun 20 17:14:42 EDT 2004
Ryan C. Gordon wrote:
>So the long load times are due to a codegen bug in gcc. I have no idea
>what changed that caused this, since the code that's blowing up hasn't
>changed since 2003...but it looks like Unreal is moving to gcc3 on
Wow, it wasn't on gcc3 already? You shoulder consider skipping to 3.4,
many people are using it with success, especially for targetting x86_64.
>Here are some new builds. If you're a Linux/x86 user, you're definitely
>going to want to try these, but tentatively, in case something new and
>strange is wrong. The load time is definitely fixed, though.
I still have to use the 32-bit build as the 64-bit build crashes and
randomly hangs, not to mention you can't change maps through webadmin =(
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