[ut2004] More slow new maps

Rick B zajelo3 at cfl.rr.com
Fri Jul 30 13:19:56 EDT 2004

Luke Bigum wrote:

>On Thu, 29 Jul 2004 14:40, Rick B wrote:
>>That's pretty much the question I've been asking myself. I was wondering
>>if these maps weren't just poorly designed, and somehow just won't play
>>as fast as a well designed map. But, since my knowledge of that subject
>>is pretty much non-existent, I just didn't know. My VARsize is already
>>64, and my processor is Athlon 2500 oc'ed to 2104mhz. I wouldn't have
>>thought twice about it if it was just Valarna, but I'm running into more
>>of them. I have my detail settings set to where I get about 50-60 fps on
>>normal games, but when I play these games it will drop to 20-25fps. As
>>far as the .ucl and .uxx files in my home directory, I guess that's
>>normal, as I did install ut2004 in /usr/local/games. From now on I will
>>start keeping track of them and post them on the list to see if anyone
>>else notices the same problem.
>Those frame rates are interesting... I have an Athlon 64 3200+ with a 
>GeForce FX 5600 and I get a flat 20-25fps, maybe 30fps no matter what
>map I play. In fact I think playing a 1 on 1 DM doesn't get much faster
>than a 10 bot Onslaught. I've got all my graphics settings on full as I could
>see no percievable difference when switching them all to low (maybe 2 or 3
>frames a second). Not sure about my VAR size though... what other settings
>have you changed that gave you a big performance jump?
    When I start changing settings, I benchmark 3 times after changing 
that setting. Any of the given tweaks seem only to make a small 
difference by them selves, but when you use them all together they make 
quite a big difference. The ones that seemed to make the biggest 
difference were the VARSize adjustment and adding the .openalrc file so 
that the game uses alsa instead of oss. In my ut2004.ini file under 
ALAudio I set the "Channels=32" to 16. I find most of the tweaking info 
just by googling around. I'm sure there must be some game refining on 
Ryan's end also (with the new updates), because now I'm consistantly 
hitting 70+ on the benchmark and before the best I could do was ~65. I 
have also been messing with the multisamplebuffers, multisamplesamples, 
and multisamplehint settings in the OpenGL section of .ut2004.ini, but 
any adjustment I seem to do, while improving the graphics detail, does 
give a performance loss compared to the default settings. 

                Rick B

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