[ut2004] ut2004 (2370) and Deathball mod = segfault

Joel Wiramu Pauling aenertia at aenertia.net
Thu Aug 26 03:13:10 EDT 2004


I installed and used deathball (not sure which version) before. And it
worked fine... Using AMD64 binarys tho.

On Thu, 2004-08-26 at 14:10, Adam Gibson wrote:
> UT2004 works fine without running the deathball mod(multiplayer and 
> single player).  Deathball requires version 2370 of ut2004 according to 
> their website, Before patching to 2370 I did try the previous version of 
> ut2004 and it segfaulted at the same spot too.  To install deathball I 
> just extracted the zip file under the main ut2004 directory.  So it ends 
> up at  /home/static/Games/ut2004/deathball.  Is there something I am 
> missing?  I am running Fedora Core 2 on a P4 2.53ghz updated to latest 
> updates and the latest nvidia drivers at this time(6111).
> 
> [static at localhost ut2004]$ ut2004 -mod=Deathball
> Signal: SIGSEGV [segmentation fault]
> Aborting.
> 
> 
> Crash information will be saved to your logfile.
> [static at localhost ut2004]$ tail -n 30 \
> ~/.ut2004/Deathball/System/Deathball.log
> Init: Object subsystem initialized
> Warning: Missing Class Class Editor.TransBuffer
> Log: Initializing OpenGLDrv...
> Log: binding libGL.so.1
> Log: Game class is 'GameInfo'
> Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 6.081899...
> ScriptLog: GameInfo::InitGame : bEnableStatLogging False
> Warning: Missing MaterialSequence MaterialSequence 
> 2K4Menus.Controls.background_anim
> Warning: Missing Texture Texture 2K4Menus.AVPlayer.StopPressed
> Log: Browse: 
> ..\Maps\NoIntro.ut2?Name=n00b?Class=Engine.Pawn?Character=dbplayer?team=255?Sex=M?PassAimCone=30.00
> Log:
> Developer Backtrace:
> Log: [ 1]  ./ut2004-bin [0x85a7ac1]
> Log: [ 2]  [0x55017420]
> Log: [ 3] 
> ./ut2004-bin(_ZN7UObject16GetPackageLinkerEPS_PKwjP11UPackageMapP5FGuidi+0x669) 
> [0x85852e9]
> Log: [ 4] 
> ./ut2004-bin(_ZN7UObject16StaticLoadObjectEP6UClassPS_PKwS4_jP11UPackageMap+0x200) 
> [0x8586220]
> Log: [ 5] 
> ./ut2004-bin(_ZN11UGameEngine7LoadMapERK4FURLP13UPendingLevelPK4TMapI7FStringS6_ERS6_+0x2ef) 
> [0x823003f]
> Log: [ 6] 
> ./ut2004-bin(_ZN11UGameEngine6BrowseE4FURLPK4TMapI7FStringS2_ERS2_+0xaee) 
> [0x822a51e]
> Log: [ 7]  ./ut2004-bin(_ZN11UGameEngine4InitEv+0x5cd) [0x822403d]
> Log: [ 8]  ./ut2004-bin [0x81521c6]
> Log: [ 9]  ./ut2004-bin(main+0x2f7f) [0x814de8f]
> Log: [10]  /lib/tls/libc.so.6(__libc_start_main+0xe4) [0x551a4ad4]
> Log: [11]  ./ut2004-bin(getlogin+0xad) [0x814ace1]
> Log: Unreal Call Stack: UObject::StaticAllocateObject <- 
> UObject::CreatePackage <- UObject::GetPackageLinker <- 
> UObject::StaticLoadObject <- VerifyPackages <- UGameEngine::LoadMap <- 
> LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
> Exit: Exiting.
> Log: FileManager: Reading 0 GByte 45 MByte 161 KByte 63 Bytes from HD 
> took 1.087074 seconds (0.239452 reading, 0.847623 seeking).
> Log: FileManager: 0.000000 seconds spent with misc. duties
> Uninitialized: Name subsystem shut down
> Uninitialized: Allocation checking disabled
> Uninitialized: Log file closed, Wed Aug 25 22:02:28 2004
> 
> 
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