[ut2004] Lan problem

Rafael Barrera Oro rafael at akyasociados.com.ar
Tue Aug 10 14:19:33 EDT 2004


Hello there! to begin with, i tried every key combination including alt,
ctrl and enter, and no one worked, the only thing that does the trick is
ctrl alt bkspc. Anyway here is the last part of the UT2004.log

Hope it helps you help me hehe!

Respectfully
Rafael Barrera Oro


IRC: 2 Servers 3 Channels
ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new
ServerQueryClient 'Entry.ServerQueryClient'
Log: Resolving ut2004master1.epicgames.com...
ScriptLog: UT2k4Browser_ServerListPageLAN Spawning new LAN query client
'Entry.LANQueryClient'
Log: appRequestExit(0)
Log:
Developer Backtrace:
Log: [ 1]  ./ut2004-bin [0x869e39c]
Log: [ 2]  /lib/libpthread.so.0 [0x40040c83]
Log: [ 3]  [0xffffe420]
Log: [ 4]  ./ut2004-bin [0x885fe8d]
Log: [ 5]  /lib/libpthread.so.0 [0x4003b8d3]
Log: [ 6]  /lib/libc.so.6(__clone+0x5a) [0x4021a8ea]
Log: Unreal Call Stack: getlocalhostaddr <- getlocalbindaddr <-
FUdpLink::BindPort <- FServerQueryLink::FServerQueryLink <-
UObject::ProcessEvent <- UObject::ProcessDelegate <-
UGUIComponent::MouseReleased <- GUITabButton::MouseReleased <-
UGUIController::MouseReleased <-
UGUIController::NativeKeyEvent::LeftMouseClick <-
UGUIController::NativeKeyEvent <-
UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <-
USDLViewport::CauseInputEvent <- USDLViewport::UpdateInput <-
MessagePump <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took
0.000000 seconds (0.000000 reading, 0.000000 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties







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