[ut2004] ut2004 on linux PPC?
f.maibaum at web.de
Fri Apr 30 09:14:07 EDT 2004
Am Donnerstag, 29. April 2004 23:45 schrieb Xipher:
> Their is no chance of a multithreaded client or server, due to how
> things need to be done internally. Multi threading give chances for
> things to be done out of order, and in a game like this, things HAVE to
> happen in a specific order.
Well, client and server can run on different machines, so why not in different
threads? AFAIK in multiplayer bots and physics are handled by the server
anyway. So why not use a lightweight server thread locally, even in
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