[ut2004] ut2004 on linux PPC?

Felix Maibaum f.maibaum at web.de
Fri Apr 30 09:14:07 EDT 2004

Am Donnerstag, 29. April 2004 23:45 schrieb Xipher:
> Their is no chance of a multithreaded client or server, due to how
> things need to be done internally. Multi threading give chances for
> things to be done out of order, and in a game like this, things HAVE to
> happen in a specific order.

Well, client and server can run on different machines, so why not in different 
threads? AFAIK in multiplayer bots and physics are handled by the server 
anyway. So why not use a lightweight server thread locally, even in 
single-player games?


More information about the ut2004 mailing list